xref: /aosp_15_r20/external/skia/tests/sksl/intrinsics/Distance.wgsl (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Workerdiagnostic(off, derivative_uniformity);
2*c8dee2aaSAndroid Build Coastguard Workerdiagnostic(off, chromium.unreachable_code);
3*c8dee2aaSAndroid Build Coastguard Workerstruct FSOut {
4*c8dee2aaSAndroid Build Coastguard Worker  @location(0) sk_FragColor: vec4<f32>,
5*c8dee2aaSAndroid Build Coastguard Worker};
6*c8dee2aaSAndroid Build Coastguard Workerstruct _GlobalUniforms {
7*c8dee2aaSAndroid Build Coastguard Worker  pos1: vec4<f32>,
8*c8dee2aaSAndroid Build Coastguard Worker  pos2: vec4<f32>,
9*c8dee2aaSAndroid Build Coastguard Worker  colorGreen: vec4<f32>,
10*c8dee2aaSAndroid Build Coastguard Worker  colorRed: vec4<f32>,
11*c8dee2aaSAndroid Build Coastguard Worker};
12*c8dee2aaSAndroid Build Coastguard Worker@binding(0) @group(0) var<uniform> _globalUniforms: _GlobalUniforms;
13*c8dee2aaSAndroid Build Coastguard Workerfn _skslMain(coords: vec2<f32>) -> vec4<f32> {
14*c8dee2aaSAndroid Build Coastguard Worker  {
15*c8dee2aaSAndroid Build Coastguard Worker    const expected: vec4<f32> = vec4<f32>(3.0, 3.0, 5.0, 13.0);
16*c8dee2aaSAndroid Build Coastguard Worker    let _skTemp0 = distance(_globalUniforms.pos1.x, _globalUniforms.pos2.x);
17*c8dee2aaSAndroid Build Coastguard Worker    let _skTemp1 = distance(_globalUniforms.pos1.xy, _globalUniforms.pos2.xy);
18*c8dee2aaSAndroid Build Coastguard Worker    let _skTemp2 = distance(_globalUniforms.pos1.xyz, _globalUniforms.pos2.xyz);
19*c8dee2aaSAndroid Build Coastguard Worker    let _skTemp3 = distance(_globalUniforms.pos1, _globalUniforms.pos2);
20*c8dee2aaSAndroid Build Coastguard Worker    return select(_globalUniforms.colorRed, _globalUniforms.colorGreen, vec4<bool>((((((((_skTemp0 == expected.x) && (_skTemp1 == expected.y)) && (_skTemp2 == expected.z)) && (_skTemp3 == expected.w)) && (3.0 == expected.x)) && (3.0 == expected.y)) && (5.0 == expected.z)) && (13.0 == expected.w)));
21*c8dee2aaSAndroid Build Coastguard Worker  }
22*c8dee2aaSAndroid Build Coastguard Worker}
23*c8dee2aaSAndroid Build Coastguard Worker@fragment fn main() -> FSOut {
24*c8dee2aaSAndroid Build Coastguard Worker  var _stageOut: FSOut;
25*c8dee2aaSAndroid Build Coastguard Worker  _stageOut.sk_FragColor = _skslMain(/*fragcoord*/ vec2<f32>());
26*c8dee2aaSAndroid Build Coastguard Worker  return _stageOut;
27*c8dee2aaSAndroid Build Coastguard Worker}
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