1*c8dee2aaSAndroid Build Coastguard Workerdiagnostic(off, derivative_uniformity); 2*c8dee2aaSAndroid Build Coastguard Workerdiagnostic(off, chromium.unreachable_code); 3*c8dee2aaSAndroid Build Coastguard Workerstruct FSOut { 4*c8dee2aaSAndroid Build Coastguard Worker @location(0) sk_FragColor: vec4<f32>, 5*c8dee2aaSAndroid Build Coastguard Worker}; 6*c8dee2aaSAndroid Build Coastguard Workerstruct _GlobalUniforms { 7*c8dee2aaSAndroid Build Coastguard Worker pos1: vec4<f32>, 8*c8dee2aaSAndroid Build Coastguard Worker pos2: vec4<f32>, 9*c8dee2aaSAndroid Build Coastguard Worker colorGreen: vec4<f32>, 10*c8dee2aaSAndroid Build Coastguard Worker colorRed: vec4<f32>, 11*c8dee2aaSAndroid Build Coastguard Worker}; 12*c8dee2aaSAndroid Build Coastguard Worker@binding(0) @group(0) var<uniform> _globalUniforms: _GlobalUniforms; 13*c8dee2aaSAndroid Build Coastguard Workerfn _skslMain(coords: vec2<f32>) -> vec4<f32> { 14*c8dee2aaSAndroid Build Coastguard Worker { 15*c8dee2aaSAndroid Build Coastguard Worker const expected: vec4<f32> = vec4<f32>(3.0, 3.0, 5.0, 13.0); 16*c8dee2aaSAndroid Build Coastguard Worker let _skTemp0 = distance(_globalUniforms.pos1.x, _globalUniforms.pos2.x); 17*c8dee2aaSAndroid Build Coastguard Worker let _skTemp1 = distance(_globalUniforms.pos1.xy, _globalUniforms.pos2.xy); 18*c8dee2aaSAndroid Build Coastguard Worker let _skTemp2 = distance(_globalUniforms.pos1.xyz, _globalUniforms.pos2.xyz); 19*c8dee2aaSAndroid Build Coastguard Worker let _skTemp3 = distance(_globalUniforms.pos1, _globalUniforms.pos2); 20*c8dee2aaSAndroid Build Coastguard Worker return select(_globalUniforms.colorRed, _globalUniforms.colorGreen, vec4<bool>((((((((_skTemp0 == expected.x) && (_skTemp1 == expected.y)) && (_skTemp2 == expected.z)) && (_skTemp3 == expected.w)) && (3.0 == expected.x)) && (3.0 == expected.y)) && (5.0 == expected.z)) && (13.0 == expected.w))); 21*c8dee2aaSAndroid Build Coastguard Worker } 22*c8dee2aaSAndroid Build Coastguard Worker} 23*c8dee2aaSAndroid Build Coastguard Worker@fragment fn main() -> FSOut { 24*c8dee2aaSAndroid Build Coastguard Worker var _stageOut: FSOut; 25*c8dee2aaSAndroid Build Coastguard Worker _stageOut.sk_FragColor = _skslMain(/*fragcoord*/ vec2<f32>()); 26*c8dee2aaSAndroid Build Coastguard Worker return _stageOut; 27*c8dee2aaSAndroid Build Coastguard Worker} 28