1diagnostic(off, derivative_uniformity); 2diagnostic(off, chromium.unreachable_code); 3struct FSOut { 4 @location(0) sk_FragColor: vec4<f32>, 5}; 6struct _GlobalUniforms { 7 pos1: vec4<f32>, 8 pos2: vec4<f32>, 9 colorGreen: vec4<f32>, 10 colorRed: vec4<f32>, 11}; 12@binding(0) @group(0) var<uniform> _globalUniforms: _GlobalUniforms; 13fn _skslMain(coords: vec2<f32>) -> vec4<f32> { 14 { 15 const expected: vec4<f32> = vec4<f32>(3.0, 3.0, 5.0, 13.0); 16 let _skTemp0 = distance(_globalUniforms.pos1.x, _globalUniforms.pos2.x); 17 let _skTemp1 = distance(_globalUniforms.pos1.xy, _globalUniforms.pos2.xy); 18 let _skTemp2 = distance(_globalUniforms.pos1.xyz, _globalUniforms.pos2.xyz); 19 let _skTemp3 = distance(_globalUniforms.pos1, _globalUniforms.pos2); 20 return select(_globalUniforms.colorRed, _globalUniforms.colorGreen, vec4<bool>((((((((_skTemp0 == expected.x) && (_skTemp1 == expected.y)) && (_skTemp2 == expected.z)) && (_skTemp3 == expected.w)) && (3.0 == expected.x)) && (3.0 == expected.y)) && (5.0 == expected.z)) && (13.0 == expected.w))); 21 } 22} 23@fragment fn main() -> FSOut { 24 var _stageOut: FSOut; 25 _stageOut.sk_FragColor = _skslMain(/*fragcoord*/ vec2<f32>()); 26 return _stageOut; 27} 28