1cbuffer _UniformBuffer : register(b0, space0) 2{ 3 row_major float2x2 _7_testMatrix2x2 : packoffset(c0); 4 float4 _7_colorGreen : packoffset(c2); 5 float4 _7_colorRed : packoffset(c3); 6}; 7 8 9static float4 sk_FragColor; 10 11struct SPIRV_Cross_Output 12{ 13 float4 sk_FragColor : SV_Target0; 14}; 15 16float4 main(float2 _22) 17{ 18 float4 _33 = 0.0f.xxxx; 19 if (determinant(_7_testMatrix2x2) == (-2.0f)) 20 { 21 _33 = _7_colorGreen; 22 } 23 else 24 { 25 _33 = _7_colorRed; 26 } 27 return _33; 28} 29 30void frag_main() 31{ 32 float2 _18 = 0.0f.xx; 33 sk_FragColor = main(_18); 34} 35 36SPIRV_Cross_Output main() 37{ 38 frag_main(); 39 SPIRV_Cross_Output stage_output; 40 stage_output.sk_FragColor = sk_FragColor; 41 return stage_output; 42} 43