xref: /aosp_15_r20/external/skia/tests/sksl/intrinsics/Degrees.wgsl (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Workerdiagnostic(off, derivative_uniformity);
2*c8dee2aaSAndroid Build Coastguard Workerdiagnostic(off, chromium.unreachable_code);
3*c8dee2aaSAndroid Build Coastguard Workerstruct FSOut {
4*c8dee2aaSAndroid Build Coastguard Worker  @location(0) sk_FragColor: vec4<f32>,
5*c8dee2aaSAndroid Build Coastguard Worker};
6*c8dee2aaSAndroid Build Coastguard Workerstruct _GlobalUniforms {
7*c8dee2aaSAndroid Build Coastguard Worker  testInputs: vec4<f32>,
8*c8dee2aaSAndroid Build Coastguard Worker  colorGreen: vec4<f32>,
9*c8dee2aaSAndroid Build Coastguard Worker  colorRed: vec4<f32>,
10*c8dee2aaSAndroid Build Coastguard Worker};
11*c8dee2aaSAndroid Build Coastguard Worker@binding(0) @group(0) var<uniform> _globalUniforms: _GlobalUniforms;
12*c8dee2aaSAndroid Build Coastguard Workerfn _skslMain(coords: vec2<f32>) -> vec4<f32> {
13*c8dee2aaSAndroid Build Coastguard Worker  {
14*c8dee2aaSAndroid Build Coastguard Worker    const expected: vec4<f32> = vec4<f32>(-71.61973, 0.0, 42.9718361, 128.915512);
15*c8dee2aaSAndroid Build Coastguard Worker    const allowedDelta: vec4<f32> = vec4<f32>(0.05);
16*c8dee2aaSAndroid Build Coastguard Worker    let _skTemp0 = degrees(_globalUniforms.testInputs.x);
17*c8dee2aaSAndroid Build Coastguard Worker    let _skTemp1 = abs(_skTemp0 - -71.61973);
18*c8dee2aaSAndroid Build Coastguard Worker    let _skTemp2 = degrees(_globalUniforms.testInputs.xy);
19*c8dee2aaSAndroid Build Coastguard Worker    let _skTemp3 = abs(_skTemp2 - vec2<f32>(-71.61973, 0.0));
20*c8dee2aaSAndroid Build Coastguard Worker    let _skTemp4 = all((_skTemp3 < vec2<f32>(0.05)));
21*c8dee2aaSAndroid Build Coastguard Worker    let _skTemp5 = degrees(_globalUniforms.testInputs.xyz);
22*c8dee2aaSAndroid Build Coastguard Worker    let _skTemp6 = abs(_skTemp5 - vec3<f32>(-71.61973, 0.0, 42.9718361));
23*c8dee2aaSAndroid Build Coastguard Worker    let _skTemp7 = all((_skTemp6 < vec3<f32>(0.05)));
24*c8dee2aaSAndroid Build Coastguard Worker    let _skTemp8 = degrees(_globalUniforms.testInputs);
25*c8dee2aaSAndroid Build Coastguard Worker    let _skTemp9 = abs(_skTemp8 - expected);
26*c8dee2aaSAndroid Build Coastguard Worker    let _skTemp10 = all((_skTemp9 < allowedDelta));
27*c8dee2aaSAndroid Build Coastguard Worker    return select(_globalUniforms.colorRed, _globalUniforms.colorGreen, vec4<bool>((((_skTemp1 < 0.05) && _skTemp4) && _skTemp7) && _skTemp10));
28*c8dee2aaSAndroid Build Coastguard Worker  }
29*c8dee2aaSAndroid Build Coastguard Worker}
30*c8dee2aaSAndroid Build Coastguard Worker@fragment fn main() -> FSOut {
31*c8dee2aaSAndroid Build Coastguard Worker  var _stageOut: FSOut;
32*c8dee2aaSAndroid Build Coastguard Worker  _stageOut.sk_FragColor = _skslMain(/*fragcoord*/ vec2<f32>());
33*c8dee2aaSAndroid Build Coastguard Worker  return _stageOut;
34*c8dee2aaSAndroid Build Coastguard Worker}
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