1*c8dee2aaSAndroid Build Coastguard Workerdiagnostic(off, derivative_uniformity); 2*c8dee2aaSAndroid Build Coastguard Workerdiagnostic(off, chromium.unreachable_code); 3*c8dee2aaSAndroid Build Coastguard Workerstruct FSOut { 4*c8dee2aaSAndroid Build Coastguard Worker @location(0) sk_FragColor: vec4<f32>, 5*c8dee2aaSAndroid Build Coastguard Worker}; 6*c8dee2aaSAndroid Build Coastguard Workerstruct _GlobalUniforms { 7*c8dee2aaSAndroid Build Coastguard Worker testInputs: vec4<f32>, 8*c8dee2aaSAndroid Build Coastguard Worker colorGreen: vec4<f32>, 9*c8dee2aaSAndroid Build Coastguard Worker colorRed: vec4<f32>, 10*c8dee2aaSAndroid Build Coastguard Worker}; 11*c8dee2aaSAndroid Build Coastguard Worker@binding(0) @group(0) var<uniform> _globalUniforms: _GlobalUniforms; 12*c8dee2aaSAndroid Build Coastguard Workerfn _skslMain(coords: vec2<f32>) -> vec4<f32> { 13*c8dee2aaSAndroid Build Coastguard Worker { 14*c8dee2aaSAndroid Build Coastguard Worker const expected: vec4<f32> = vec4<f32>(-71.61973, 0.0, 42.9718361, 128.915512); 15*c8dee2aaSAndroid Build Coastguard Worker const allowedDelta: vec4<f32> = vec4<f32>(0.05); 16*c8dee2aaSAndroid Build Coastguard Worker let _skTemp0 = degrees(_globalUniforms.testInputs.x); 17*c8dee2aaSAndroid Build Coastguard Worker let _skTemp1 = abs(_skTemp0 - -71.61973); 18*c8dee2aaSAndroid Build Coastguard Worker let _skTemp2 = degrees(_globalUniforms.testInputs.xy); 19*c8dee2aaSAndroid Build Coastguard Worker let _skTemp3 = abs(_skTemp2 - vec2<f32>(-71.61973, 0.0)); 20*c8dee2aaSAndroid Build Coastguard Worker let _skTemp4 = all((_skTemp3 < vec2<f32>(0.05))); 21*c8dee2aaSAndroid Build Coastguard Worker let _skTemp5 = degrees(_globalUniforms.testInputs.xyz); 22*c8dee2aaSAndroid Build Coastguard Worker let _skTemp6 = abs(_skTemp5 - vec3<f32>(-71.61973, 0.0, 42.9718361)); 23*c8dee2aaSAndroid Build Coastguard Worker let _skTemp7 = all((_skTemp6 < vec3<f32>(0.05))); 24*c8dee2aaSAndroid Build Coastguard Worker let _skTemp8 = degrees(_globalUniforms.testInputs); 25*c8dee2aaSAndroid Build Coastguard Worker let _skTemp9 = abs(_skTemp8 - expected); 26*c8dee2aaSAndroid Build Coastguard Worker let _skTemp10 = all((_skTemp9 < allowedDelta)); 27*c8dee2aaSAndroid Build Coastguard Worker return select(_globalUniforms.colorRed, _globalUniforms.colorGreen, vec4<bool>((((_skTemp1 < 0.05) && _skTemp4) && _skTemp7) && _skTemp10)); 28*c8dee2aaSAndroid Build Coastguard Worker } 29*c8dee2aaSAndroid Build Coastguard Worker} 30*c8dee2aaSAndroid Build Coastguard Worker@fragment fn main() -> FSOut { 31*c8dee2aaSAndroid Build Coastguard Worker var _stageOut: FSOut; 32*c8dee2aaSAndroid Build Coastguard Worker _stageOut.sk_FragColor = _skslMain(/*fragcoord*/ vec2<f32>()); 33*c8dee2aaSAndroid Build Coastguard Worker return _stageOut; 34*c8dee2aaSAndroid Build Coastguard Worker} 35