1diagnostic(off, derivative_uniformity); 2diagnostic(off, chromium.unreachable_code); 3struct FSOut { 4 @location(0) sk_FragColor: vec4<f32>, 5}; 6struct _GlobalUniforms { 7 testInputs: vec4<f32>, 8 colorGreen: vec4<f32>, 9 colorRed: vec4<f32>, 10}; 11@binding(0) @group(0) var<uniform> _globalUniforms: _GlobalUniforms; 12fn _skslMain(coords: vec2<f32>) -> vec4<f32> { 13 { 14 const expected: vec4<f32> = vec4<f32>(-71.61973, 0.0, 42.9718361, 128.915512); 15 const allowedDelta: vec4<f32> = vec4<f32>(0.05); 16 let _skTemp0 = degrees(_globalUniforms.testInputs.x); 17 let _skTemp1 = abs(_skTemp0 - -71.61973); 18 let _skTemp2 = degrees(_globalUniforms.testInputs.xy); 19 let _skTemp3 = abs(_skTemp2 - vec2<f32>(-71.61973, 0.0)); 20 let _skTemp4 = all((_skTemp3 < vec2<f32>(0.05))); 21 let _skTemp5 = degrees(_globalUniforms.testInputs.xyz); 22 let _skTemp6 = abs(_skTemp5 - vec3<f32>(-71.61973, 0.0, 42.9718361)); 23 let _skTemp7 = all((_skTemp6 < vec3<f32>(0.05))); 24 let _skTemp8 = degrees(_globalUniforms.testInputs); 25 let _skTemp9 = abs(_skTemp8 - expected); 26 let _skTemp10 = all((_skTemp9 < allowedDelta)); 27 return select(_globalUniforms.colorRed, _globalUniforms.colorGreen, vec4<bool>((((_skTemp1 < 0.05) && _skTemp4) && _skTemp7) && _skTemp10)); 28 } 29} 30@fragment fn main() -> FSOut { 31 var _stageOut: FSOut; 32 _stageOut.sk_FragColor = _skslMain(/*fragcoord*/ vec2<f32>()); 33 return _stageOut; 34} 35