1#include <metal_stdlib> 2#include <simd/simd.h> 3#ifdef __clang__ 4#pragma clang diagnostic ignored "-Wall" 5#endif 6using namespace metal; 7struct Uniforms { 8 half4 testInputs; 9 half4 colorGreen; 10 half4 colorRed; 11}; 12struct Inputs { 13}; 14struct Outputs { 15 half4 sk_FragColor [[color(0)]]; 16}; 17struct sksl_synthetic_uniforms { 18 float2 u_skRTFlip; 19}; 20fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], constant sksl_synthetic_uniforms& _anonInterface0 [[buffer(1)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) { 21 Outputs _out; 22 (void)_out; 23 half4 expected = half4(0.0h); 24 _out.sk_FragColor = ((((((_anonInterface0.u_skRTFlip.y * dfdy(_uniforms.testInputs.x)) == expected.x && all((_anonInterface0.u_skRTFlip.y * dfdy(_uniforms.testInputs.xy)) == expected.xy)) && all((_anonInterface0.u_skRTFlip.y * dfdy(_uniforms.testInputs.xyz)) == expected.xyz)) && all((_anonInterface0.u_skRTFlip.y * dfdy(_uniforms.testInputs)) == expected)) && all(sign((_anonInterface0.u_skRTFlip.y * dfdy(coords.xx))) == float2(0.0))) && all(sign((_anonInterface0.u_skRTFlip.y * dfdy(coords.yy))) == float2(1.0))) && all(sign((_anonInterface0.u_skRTFlip.y * dfdy(coords))) == float2(0.0, 1.0)) ? _uniforms.colorGreen : _uniforms.colorRed; 25 return _out; 26} 27