xref: /aosp_15_r20/external/skia/tests/sksl/intrinsics/DFdy.hlsl (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1cbuffer _UniformBuffer : register(b0, space0)
2{
3    float4 _8_testInputs : packoffset(c0);
4    float4 _8_colorGreen : packoffset(c1);
5    float4 _8_colorRed : packoffset(c2);
6    float2 _8_u_skRTFlip : packoffset(c1024);
7};
8
9
10static float4 sk_FragColor;
11
12struct SPIRV_Cross_Output
13{
14    float4 sk_FragColor : SV_Target0;
15};
16
17float4 main(float2 _22)
18{
19    float4 expected = 0.0f.xxxx;
20    bool _57 = false;
21    if ((ddy(_8_testInputs.x) * _8_u_skRTFlip.y) == 0.0f)
22    {
23        float2 _52 = ddy(_8_testInputs.xy) * _8_u_skRTFlip.yy;
24        _57 = all(bool2(_52.x == 0.0f.xxxx.xy.x, _52.y == 0.0f.xxxx.xy.y));
25    }
26    else
27    {
28        _57 = false;
29    }
30    bool _73 = false;
31    if (_57)
32    {
33        float3 _68 = ddy(_8_testInputs.xyz) * _8_u_skRTFlip.yyy;
34        _73 = all(bool3(_68.x == 0.0f.xxxx.xyz.x, _68.y == 0.0f.xxxx.xyz.y, _68.z == 0.0f.xxxx.xyz.z));
35    }
36    else
37    {
38        _73 = false;
39    }
40    bool _86 = false;
41    if (_73)
42    {
43        float4 _82 = ddy(_8_testInputs) * _8_u_skRTFlip.yyyy;
44        _86 = all(bool4(_82.x == 0.0f.xxxx.x, _82.y == 0.0f.xxxx.y, _82.z == 0.0f.xxxx.z, _82.w == 0.0f.xxxx.w));
45    }
46    else
47    {
48        _86 = false;
49    }
50    bool _99 = false;
51    if (_86)
52    {
53        float2 _89 = sign(ddy(_22.xx) * _8_u_skRTFlip.yy);
54        _99 = all(bool2(_89.x == 0.0f.xx.x, _89.y == 0.0f.xx.y));
55    }
56    else
57    {
58        _99 = false;
59    }
60    bool _114 = false;
61    if (_99)
62    {
63        float2 _102 = sign(ddy(_22.yy) * _8_u_skRTFlip.yy);
64        _114 = all(bool2(_102.x == 1.0f.xx.x, _102.y == 1.0f.xx.y));
65    }
66    else
67    {
68        _114 = false;
69    }
70    bool _127 = false;
71    if (_114)
72    {
73        float2 _117 = sign(ddy(_22) * _8_u_skRTFlip.yy);
74        _127 = all(bool2(_117.x == float2(0.0f, 1.0f).x, _117.y == float2(0.0f, 1.0f).y));
75    }
76    else
77    {
78        _127 = false;
79    }
80    float4 _128 = 0.0f.xxxx;
81    if (_127)
82    {
83        _128 = _8_colorGreen;
84    }
85    else
86    {
87        _128 = _8_colorRed;
88    }
89    return _128;
90}
91
92void frag_main()
93{
94    float2 _18 = 0.0f.xx;
95    sk_FragColor = main(_18);
96}
97
98SPIRV_Cross_Output main()
99{
100    frag_main();
101    SPIRV_Cross_Output stage_output;
102    stage_output.sk_FragColor = sk_FragColor;
103    return stage_output;
104}
105