1cbuffer _UniformBuffer : register(b0, space0) 2{ 3 float4 _8_testInputs : packoffset(c0); 4 float4 _8_colorGreen : packoffset(c1); 5 float4 _8_colorRed : packoffset(c2); 6 float2 _8_u_skRTFlip : packoffset(c1024); 7}; 8 9 10static float4 sk_FragColor; 11 12struct SPIRV_Cross_Output 13{ 14 float4 sk_FragColor : SV_Target0; 15}; 16 17float4 main(float2 _22) 18{ 19 float4 expected = 0.0f.xxxx; 20 bool _57 = false; 21 if ((ddy(_8_testInputs.x) * _8_u_skRTFlip.y) == 0.0f) 22 { 23 float2 _52 = ddy(_8_testInputs.xy) * _8_u_skRTFlip.yy; 24 _57 = all(bool2(_52.x == 0.0f.xxxx.xy.x, _52.y == 0.0f.xxxx.xy.y)); 25 } 26 else 27 { 28 _57 = false; 29 } 30 bool _73 = false; 31 if (_57) 32 { 33 float3 _68 = ddy(_8_testInputs.xyz) * _8_u_skRTFlip.yyy; 34 _73 = all(bool3(_68.x == 0.0f.xxxx.xyz.x, _68.y == 0.0f.xxxx.xyz.y, _68.z == 0.0f.xxxx.xyz.z)); 35 } 36 else 37 { 38 _73 = false; 39 } 40 bool _86 = false; 41 if (_73) 42 { 43 float4 _82 = ddy(_8_testInputs) * _8_u_skRTFlip.yyyy; 44 _86 = all(bool4(_82.x == 0.0f.xxxx.x, _82.y == 0.0f.xxxx.y, _82.z == 0.0f.xxxx.z, _82.w == 0.0f.xxxx.w)); 45 } 46 else 47 { 48 _86 = false; 49 } 50 bool _99 = false; 51 if (_86) 52 { 53 float2 _89 = sign(ddy(_22.xx) * _8_u_skRTFlip.yy); 54 _99 = all(bool2(_89.x == 0.0f.xx.x, _89.y == 0.0f.xx.y)); 55 } 56 else 57 { 58 _99 = false; 59 } 60 bool _114 = false; 61 if (_99) 62 { 63 float2 _102 = sign(ddy(_22.yy) * _8_u_skRTFlip.yy); 64 _114 = all(bool2(_102.x == 1.0f.xx.x, _102.y == 1.0f.xx.y)); 65 } 66 else 67 { 68 _114 = false; 69 } 70 bool _127 = false; 71 if (_114) 72 { 73 float2 _117 = sign(ddy(_22) * _8_u_skRTFlip.yy); 74 _127 = all(bool2(_117.x == float2(0.0f, 1.0f).x, _117.y == float2(0.0f, 1.0f).y)); 75 } 76 else 77 { 78 _127 = false; 79 } 80 float4 _128 = 0.0f.xxxx; 81 if (_127) 82 { 83 _128 = _8_colorGreen; 84 } 85 else 86 { 87 _128 = _8_colorRed; 88 } 89 return _128; 90} 91 92void frag_main() 93{ 94 float2 _18 = 0.0f.xx; 95 sk_FragColor = main(_18); 96} 97 98SPIRV_Cross_Output main() 99{ 100 frag_main(); 101 SPIRV_Cross_Output stage_output; 102 stage_output.sk_FragColor = sk_FragColor; 103 return stage_output; 104} 105