xref: /aosp_15_r20/external/skia/tests/sksl/intrinsics/DFdx.hlsl (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1cbuffer _UniformBuffer : register(b0, space0)
2{
3    float4 _7_testInputs : packoffset(c0);
4    float4 _7_colorGreen : packoffset(c1);
5    float4 _7_colorRed : packoffset(c2);
6};
7
8
9static float4 sk_FragColor;
10
11struct SPIRV_Cross_Output
12{
13    float4 sk_FragColor : SV_Target0;
14};
15
16float4 main(float2 _21)
17{
18    float4 expected = 0.0f.xxxx;
19    bool _46 = false;
20    if (ddx(_7_testInputs.x) == 0.0f)
21    {
22        float2 _38 = ddx(_7_testInputs.xy);
23        _46 = all(bool2(_38.x == 0.0f.xxxx.xy.x, _38.y == 0.0f.xxxx.xy.y));
24    }
25    else
26    {
27        _46 = false;
28    }
29    bool _58 = false;
30    if (_46)
31    {
32        float3 _49 = ddx(_7_testInputs.xyz);
33        _58 = all(bool3(_49.x == 0.0f.xxxx.xyz.x, _49.y == 0.0f.xxxx.xyz.y, _49.z == 0.0f.xxxx.xyz.z));
34    }
35    else
36    {
37        _58 = false;
38    }
39    bool _67 = false;
40    if (_58)
41    {
42        float4 _61 = ddx(_7_testInputs);
43        _67 = all(bool4(_61.x == 0.0f.xxxx.x, _61.y == 0.0f.xxxx.y, _61.z == 0.0f.xxxx.z, _61.w == 0.0f.xxxx.w));
44    }
45    else
46    {
47        _67 = false;
48    }
49    bool _78 = false;
50    if (_67)
51    {
52        float2 _70 = sign(ddx(_21.xx));
53        _78 = all(bool2(_70.x == 1.0f.xx.x, _70.y == 1.0f.xx.y));
54    }
55    else
56    {
57        _78 = false;
58    }
59    bool _87 = false;
60    if (_78)
61    {
62        float2 _81 = sign(ddx(_21.yy));
63        _87 = all(bool2(_81.x == 0.0f.xx.x, _81.y == 0.0f.xx.y));
64    }
65    else
66    {
67        _87 = false;
68    }
69    bool _96 = false;
70    if (_87)
71    {
72        float2 _90 = sign(ddx(_21));
73        _96 = all(bool2(_90.x == float2(1.0f, 0.0f).x, _90.y == float2(1.0f, 0.0f).y));
74    }
75    else
76    {
77        _96 = false;
78    }
79    float4 _97 = 0.0f.xxxx;
80    if (_96)
81    {
82        _97 = _7_colorGreen;
83    }
84    else
85    {
86        _97 = _7_colorRed;
87    }
88    return _97;
89}
90
91void frag_main()
92{
93    float2 _17 = 0.0f.xx;
94    sk_FragColor = main(_17);
95}
96
97SPIRV_Cross_Output main()
98{
99    frag_main();
100    SPIRV_Cross_Output stage_output;
101    stage_output.sk_FragColor = sk_FragColor;
102    return stage_output;
103}
104