1cbuffer _UniformBuffer : register(b0, space0) 2{ 3 row_major float3x3 _7_testMatrix3x3 : packoffset(c0); 4 float4 _7_colorGreen : packoffset(c3); 5 float4 _7_colorRed : packoffset(c4); 6}; 7 8 9static float4 sk_FragColor; 10 11struct SPIRV_Cross_Output 12{ 13 float4 sk_FragColor : SV_Target0; 14}; 15 16float4 main(float2 _23) 17{ 18 float3 _27 = cross(_7_testMatrix3x3[0], _7_testMatrix3x3[1]); 19 bool _59 = false; 20 if (all(bool3(_27.x == float3(-3.0f, 6.0f, -3.0f).x, _27.y == float3(-3.0f, 6.0f, -3.0f).y, _27.z == float3(-3.0f, 6.0f, -3.0f).z))) 21 { 22 float3 _47 = cross(_7_testMatrix3x3[2], _7_testMatrix3x3[0]); 23 _59 = all(bool3(_47.x == float3(6.0f, -12.0f, 6.0f).x, _47.y == float3(6.0f, -12.0f, 6.0f).y, _47.z == float3(6.0f, -12.0f, 6.0f).z)); 24 } 25 else 26 { 27 _59 = false; 28 } 29 float4 _60 = 0.0f.xxxx; 30 if (_59) 31 { 32 _60 = _7_colorGreen; 33 } 34 else 35 { 36 _60 = _7_colorRed; 37 } 38 return _60; 39} 40 41void frag_main() 42{ 43 float2 _19 = 0.0f.xx; 44 sk_FragColor = main(_19); 45} 46 47SPIRV_Cross_Output main() 48{ 49 frag_main(); 50 SPIRV_Cross_Output stage_output; 51 stage_output.sk_FragColor = sk_FragColor; 52 return stage_output; 53} 54