1diagnostic(off, derivative_uniformity); 2diagnostic(off, chromium.unreachable_code); 3struct FSOut { 4 @location(0) sk_FragColor: vec4<f32>, 5}; 6struct _GlobalUniforms { 7 inputVal: vec4<f32>, 8 expected: vec4<f32>, 9 colorGreen: vec4<f32>, 10 colorRed: vec4<f32>, 11}; 12@binding(0) @group(0) var<uniform> _globalUniforms: _GlobalUniforms; 13fn _skslMain(coords: vec2<f32>) -> vec4<f32> { 14 { 15 let _skTemp0 = cos(_globalUniforms.inputVal.x); 16 let _skTemp1 = cos(_globalUniforms.inputVal.xy); 17 let _skTemp2 = cos(_globalUniforms.inputVal.xyz); 18 let _skTemp3 = cos(_globalUniforms.inputVal); 19 return select(_globalUniforms.colorRed, _globalUniforms.colorGreen, vec4<bool>((((((((_skTemp0 == _globalUniforms.expected.x) && all(_skTemp1 == _globalUniforms.expected.xy)) && all(_skTemp2 == _globalUniforms.expected.xyz)) && all(_skTemp3 == _globalUniforms.expected)) && (1.0 == _globalUniforms.expected.x)) && all(vec2<f32>(1.0) == _globalUniforms.expected.xy)) && all(vec3<f32>(1.0) == _globalUniforms.expected.xyz)) && all(vec4<f32>(1.0) == _globalUniforms.expected))); 20 } 21} 22@fragment fn main() -> FSOut { 23 var _stageOut: FSOut; 24 _stageOut.sk_FragColor = _skslMain(/*fragcoord*/ vec2<f32>()); 25 return _stageOut; 26} 27