157 instructions 2 3store_src_rg coords = src.rg 4init_lane_masks CondMask = LoopMask = RetMask = true 5copy_uniform $4 = inputVal(0) 6cos_float $4 = cos($4) 7copy_uniform $5 = expected(0) 8cmpeq_float $4 = equal($4, $5) 9copy_2_uniforms $5..6 = inputVal(0..1) 10cos_float $5 = cos($5) 11cos_float $6 = cos($6) 12copy_2_uniforms $7..8 = expected(0..1) 13cmpeq_2_floats $5..6 = equal($5..6, $7..8) 14bitwise_and_int $5 &= $6 15bitwise_and_int $4 &= $5 16copy_3_uniforms $5..7 = inputVal(0..2) 17cos_float $5 = cos($5) 18cos_float $6 = cos($6) 19cos_float $7 = cos($7) 20copy_3_uniforms $8..10 = expected(0..2) 21cmpeq_3_floats $5..7 = equal($5..7, $8..10) 22bitwise_and_int $6 &= $7 23bitwise_and_int $5 &= $6 24bitwise_and_int $4 &= $5 25copy_4_uniforms $5..8 = inputVal 26cos_float $5 = cos($5) 27cos_float $6 = cos($6) 28cos_float $7 = cos($7) 29cos_float $8 = cos($8) 30copy_4_uniforms $9..12 = expected 31cmpeq_4_floats $5..8 = equal($5..8, $9..12) 32bitwise_and_2_ints $5..6 &= $7..8 33bitwise_and_int $5 &= $6 34bitwise_and_int $4 &= $5 35copy_uniform $5 = expected(0) 36cmpeq_imm_float $5 = equal($5, 0x3F800000 (1.0)) 37bitwise_and_int $4 &= $5 38splat_2_constants $5..6 = 0x3F800000 (1.0) 39copy_2_uniforms $7..8 = expected(0..1) 40cmpeq_2_floats $5..6 = equal($5..6, $7..8) 41bitwise_and_int $5 &= $6 42bitwise_and_int $4 &= $5 43splat_3_constants $5..7 = 0x3F800000 (1.0) 44copy_3_uniforms $8..10 = expected(0..2) 45cmpeq_3_floats $5..7 = equal($5..7, $8..10) 46bitwise_and_int $6 &= $7 47bitwise_and_int $5 &= $6 48bitwise_and_int $4 &= $5 49splat_4_constants $5..8 = 0x3F800000 (1.0) 50copy_4_uniforms $9..12 = expected 51cmpeq_4_floats $5..8 = equal($5..8, $9..12) 52bitwise_and_2_ints $5..6 &= $7..8 53bitwise_and_int $5 &= $6 54bitwise_and_int $4 &= $5 55branch_if_no_active_lanes_eq branch +3 (label 0 at #56) if no lanes of $4 == 0xFFFFFFFF 56copy_4_uniforms $0..3 = colorGreen 57jump jump +3 (label 1 at #58) 58label label 0 59copy_4_uniforms $0..3 = colorRed 60label label 0x00000001 61load_src src.rgba = $0..3 62