1*c8dee2aaSAndroid Build Coastguard Workercbuffer _UniformBuffer : register(b0, space0) 2*c8dee2aaSAndroid Build Coastguard Worker{ 3*c8dee2aaSAndroid Build Coastguard Worker float4 _7_inputVal : packoffset(c0); 4*c8dee2aaSAndroid Build Coastguard Worker float4 _7_expected : packoffset(c1); 5*c8dee2aaSAndroid Build Coastguard Worker float4 _7_colorGreen : packoffset(c2); 6*c8dee2aaSAndroid Build Coastguard Worker float4 _7_colorRed : packoffset(c3); 7*c8dee2aaSAndroid Build Coastguard Worker}; 8*c8dee2aaSAndroid Build Coastguard Worker 9*c8dee2aaSAndroid Build Coastguard Worker 10*c8dee2aaSAndroid Build Coastguard Workerstatic float4 sk_FragColor; 11*c8dee2aaSAndroid Build Coastguard Worker 12*c8dee2aaSAndroid Build Coastguard Workerstruct SPIRV_Cross_Output 13*c8dee2aaSAndroid Build Coastguard Worker{ 14*c8dee2aaSAndroid Build Coastguard Worker float4 sk_FragColor : SV_Target0; 15*c8dee2aaSAndroid Build Coastguard Worker}; 16*c8dee2aaSAndroid Build Coastguard Worker 17*c8dee2aaSAndroid Build Coastguard Workerfloat4 main(float2 _21) 18*c8dee2aaSAndroid Build Coastguard Worker{ 19*c8dee2aaSAndroid Build Coastguard Worker bool _49 = false; 20*c8dee2aaSAndroid Build Coastguard Worker if (cos(_7_inputVal.x) == _7_expected.x) 21*c8dee2aaSAndroid Build Coastguard Worker { 22*c8dee2aaSAndroid Build Coastguard Worker float2 _39 = cos(_7_inputVal.xy); 23*c8dee2aaSAndroid Build Coastguard Worker _49 = all(bool2(_39.x == _7_expected.xy.x, _39.y == _7_expected.xy.y)); 24*c8dee2aaSAndroid Build Coastguard Worker } 25*c8dee2aaSAndroid Build Coastguard Worker else 26*c8dee2aaSAndroid Build Coastguard Worker { 27*c8dee2aaSAndroid Build Coastguard Worker _49 = false; 28*c8dee2aaSAndroid Build Coastguard Worker } 29*c8dee2aaSAndroid Build Coastguard Worker bool _63 = false; 30*c8dee2aaSAndroid Build Coastguard Worker if (_49) 31*c8dee2aaSAndroid Build Coastguard Worker { 32*c8dee2aaSAndroid Build Coastguard Worker float3 _52 = cos(_7_inputVal.xyz); 33*c8dee2aaSAndroid Build Coastguard Worker _63 = all(bool3(_52.x == _7_expected.xyz.x, _52.y == _7_expected.xyz.y, _52.z == _7_expected.xyz.z)); 34*c8dee2aaSAndroid Build Coastguard Worker } 35*c8dee2aaSAndroid Build Coastguard Worker else 36*c8dee2aaSAndroid Build Coastguard Worker { 37*c8dee2aaSAndroid Build Coastguard Worker _63 = false; 38*c8dee2aaSAndroid Build Coastguard Worker } 39*c8dee2aaSAndroid Build Coastguard Worker bool _74 = false; 40*c8dee2aaSAndroid Build Coastguard Worker if (_63) 41*c8dee2aaSAndroid Build Coastguard Worker { 42*c8dee2aaSAndroid Build Coastguard Worker float4 _66 = cos(_7_inputVal); 43*c8dee2aaSAndroid Build Coastguard Worker _74 = all(bool4(_66.x == _7_expected.x, _66.y == _7_expected.y, _66.z == _7_expected.z, _66.w == _7_expected.w)); 44*c8dee2aaSAndroid Build Coastguard Worker } 45*c8dee2aaSAndroid Build Coastguard Worker else 46*c8dee2aaSAndroid Build Coastguard Worker { 47*c8dee2aaSAndroid Build Coastguard Worker _74 = false; 48*c8dee2aaSAndroid Build Coastguard Worker } 49*c8dee2aaSAndroid Build Coastguard Worker bool _82 = false; 50*c8dee2aaSAndroid Build Coastguard Worker if (_74) 51*c8dee2aaSAndroid Build Coastguard Worker { 52*c8dee2aaSAndroid Build Coastguard Worker _82 = 1.0f == _7_expected.x; 53*c8dee2aaSAndroid Build Coastguard Worker } 54*c8dee2aaSAndroid Build Coastguard Worker else 55*c8dee2aaSAndroid Build Coastguard Worker { 56*c8dee2aaSAndroid Build Coastguard Worker _82 = false; 57*c8dee2aaSAndroid Build Coastguard Worker } 58*c8dee2aaSAndroid Build Coastguard Worker bool _91 = false; 59*c8dee2aaSAndroid Build Coastguard Worker if (_82) 60*c8dee2aaSAndroid Build Coastguard Worker { 61*c8dee2aaSAndroid Build Coastguard Worker _91 = all(bool2(1.0f.xx.x == _7_expected.xy.x, 1.0f.xx.y == _7_expected.xy.y)); 62*c8dee2aaSAndroid Build Coastguard Worker } 63*c8dee2aaSAndroid Build Coastguard Worker else 64*c8dee2aaSAndroid Build Coastguard Worker { 65*c8dee2aaSAndroid Build Coastguard Worker _91 = false; 66*c8dee2aaSAndroid Build Coastguard Worker } 67*c8dee2aaSAndroid Build Coastguard Worker bool _100 = false; 68*c8dee2aaSAndroid Build Coastguard Worker if (_91) 69*c8dee2aaSAndroid Build Coastguard Worker { 70*c8dee2aaSAndroid Build Coastguard Worker _100 = all(bool3(1.0f.xxx.x == _7_expected.xyz.x, 1.0f.xxx.y == _7_expected.xyz.y, 1.0f.xxx.z == _7_expected.xyz.z)); 71*c8dee2aaSAndroid Build Coastguard Worker } 72*c8dee2aaSAndroid Build Coastguard Worker else 73*c8dee2aaSAndroid Build Coastguard Worker { 74*c8dee2aaSAndroid Build Coastguard Worker _100 = false; 75*c8dee2aaSAndroid Build Coastguard Worker } 76*c8dee2aaSAndroid Build Coastguard Worker bool _108 = false; 77*c8dee2aaSAndroid Build Coastguard Worker if (_100) 78*c8dee2aaSAndroid Build Coastguard Worker { 79*c8dee2aaSAndroid Build Coastguard Worker _108 = all(bool4(1.0f.xxxx.x == _7_expected.x, 1.0f.xxxx.y == _7_expected.y, 1.0f.xxxx.z == _7_expected.z, 1.0f.xxxx.w == _7_expected.w)); 80*c8dee2aaSAndroid Build Coastguard Worker } 81*c8dee2aaSAndroid Build Coastguard Worker else 82*c8dee2aaSAndroid Build Coastguard Worker { 83*c8dee2aaSAndroid Build Coastguard Worker _108 = false; 84*c8dee2aaSAndroid Build Coastguard Worker } 85*c8dee2aaSAndroid Build Coastguard Worker float4 _109 = 0.0f.xxxx; 86*c8dee2aaSAndroid Build Coastguard Worker if (_108) 87*c8dee2aaSAndroid Build Coastguard Worker { 88*c8dee2aaSAndroid Build Coastguard Worker _109 = _7_colorGreen; 89*c8dee2aaSAndroid Build Coastguard Worker } 90*c8dee2aaSAndroid Build Coastguard Worker else 91*c8dee2aaSAndroid Build Coastguard Worker { 92*c8dee2aaSAndroid Build Coastguard Worker _109 = _7_colorRed; 93*c8dee2aaSAndroid Build Coastguard Worker } 94*c8dee2aaSAndroid Build Coastguard Worker return _109; 95*c8dee2aaSAndroid Build Coastguard Worker} 96*c8dee2aaSAndroid Build Coastguard Worker 97*c8dee2aaSAndroid Build Coastguard Workervoid frag_main() 98*c8dee2aaSAndroid Build Coastguard Worker{ 99*c8dee2aaSAndroid Build Coastguard Worker float2 _17 = 0.0f.xx; 100*c8dee2aaSAndroid Build Coastguard Worker sk_FragColor = main(_17); 101*c8dee2aaSAndroid Build Coastguard Worker} 102*c8dee2aaSAndroid Build Coastguard Worker 103*c8dee2aaSAndroid Build Coastguard WorkerSPIRV_Cross_Output main() 104*c8dee2aaSAndroid Build Coastguard Worker{ 105*c8dee2aaSAndroid Build Coastguard Worker frag_main(); 106*c8dee2aaSAndroid Build Coastguard Worker SPIRV_Cross_Output stage_output; 107*c8dee2aaSAndroid Build Coastguard Worker stage_output.sk_FragColor = sk_FragColor; 108*c8dee2aaSAndroid Build Coastguard Worker return stage_output; 109*c8dee2aaSAndroid Build Coastguard Worker} 110