1cbuffer _UniformBuffer : register(b0, space0) 2{ 3 float4 _7_inputVal : packoffset(c0); 4 float4 _7_expected : packoffset(c1); 5 float4 _7_colorGreen : packoffset(c2); 6 float4 _7_colorRed : packoffset(c3); 7}; 8 9 10static float4 sk_FragColor; 11 12struct SPIRV_Cross_Output 13{ 14 float4 sk_FragColor : SV_Target0; 15}; 16 17float4 main(float2 _21) 18{ 19 bool _49 = false; 20 if (cos(_7_inputVal.x) == _7_expected.x) 21 { 22 float2 _39 = cos(_7_inputVal.xy); 23 _49 = all(bool2(_39.x == _7_expected.xy.x, _39.y == _7_expected.xy.y)); 24 } 25 else 26 { 27 _49 = false; 28 } 29 bool _63 = false; 30 if (_49) 31 { 32 float3 _52 = cos(_7_inputVal.xyz); 33 _63 = all(bool3(_52.x == _7_expected.xyz.x, _52.y == _7_expected.xyz.y, _52.z == _7_expected.xyz.z)); 34 } 35 else 36 { 37 _63 = false; 38 } 39 bool _74 = false; 40 if (_63) 41 { 42 float4 _66 = cos(_7_inputVal); 43 _74 = all(bool4(_66.x == _7_expected.x, _66.y == _7_expected.y, _66.z == _7_expected.z, _66.w == _7_expected.w)); 44 } 45 else 46 { 47 _74 = false; 48 } 49 bool _82 = false; 50 if (_74) 51 { 52 _82 = 1.0f == _7_expected.x; 53 } 54 else 55 { 56 _82 = false; 57 } 58 bool _91 = false; 59 if (_82) 60 { 61 _91 = all(bool2(1.0f.xx.x == _7_expected.xy.x, 1.0f.xx.y == _7_expected.xy.y)); 62 } 63 else 64 { 65 _91 = false; 66 } 67 bool _100 = false; 68 if (_91) 69 { 70 _100 = all(bool3(1.0f.xxx.x == _7_expected.xyz.x, 1.0f.xxx.y == _7_expected.xyz.y, 1.0f.xxx.z == _7_expected.xyz.z)); 71 } 72 else 73 { 74 _100 = false; 75 } 76 bool _108 = false; 77 if (_100) 78 { 79 _108 = all(bool4(1.0f.xxxx.x == _7_expected.x, 1.0f.xxxx.y == _7_expected.y, 1.0f.xxxx.z == _7_expected.z, 1.0f.xxxx.w == _7_expected.w)); 80 } 81 else 82 { 83 _108 = false; 84 } 85 float4 _109 = 0.0f.xxxx; 86 if (_108) 87 { 88 _109 = _7_colorGreen; 89 } 90 else 91 { 92 _109 = _7_colorRed; 93 } 94 return _109; 95} 96 97void frag_main() 98{ 99 float2 _17 = 0.0f.xx; 100 sk_FragColor = main(_17); 101} 102 103SPIRV_Cross_Output main() 104{ 105 frag_main(); 106 SPIRV_Cross_Output stage_output; 107 stage_output.sk_FragColor = sk_FragColor; 108 return stage_output; 109} 110