xref: /aosp_15_r20/external/skia/tests/sksl/intrinsics/Cos.hlsl (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1cbuffer _UniformBuffer : register(b0, space0)
2{
3    float4 _7_inputVal : packoffset(c0);
4    float4 _7_expected : packoffset(c1);
5    float4 _7_colorGreen : packoffset(c2);
6    float4 _7_colorRed : packoffset(c3);
7};
8
9
10static float4 sk_FragColor;
11
12struct SPIRV_Cross_Output
13{
14    float4 sk_FragColor : SV_Target0;
15};
16
17float4 main(float2 _21)
18{
19    bool _49 = false;
20    if (cos(_7_inputVal.x) == _7_expected.x)
21    {
22        float2 _39 = cos(_7_inputVal.xy);
23        _49 = all(bool2(_39.x == _7_expected.xy.x, _39.y == _7_expected.xy.y));
24    }
25    else
26    {
27        _49 = false;
28    }
29    bool _63 = false;
30    if (_49)
31    {
32        float3 _52 = cos(_7_inputVal.xyz);
33        _63 = all(bool3(_52.x == _7_expected.xyz.x, _52.y == _7_expected.xyz.y, _52.z == _7_expected.xyz.z));
34    }
35    else
36    {
37        _63 = false;
38    }
39    bool _74 = false;
40    if (_63)
41    {
42        float4 _66 = cos(_7_inputVal);
43        _74 = all(bool4(_66.x == _7_expected.x, _66.y == _7_expected.y, _66.z == _7_expected.z, _66.w == _7_expected.w));
44    }
45    else
46    {
47        _74 = false;
48    }
49    bool _82 = false;
50    if (_74)
51    {
52        _82 = 1.0f == _7_expected.x;
53    }
54    else
55    {
56        _82 = false;
57    }
58    bool _91 = false;
59    if (_82)
60    {
61        _91 = all(bool2(1.0f.xx.x == _7_expected.xy.x, 1.0f.xx.y == _7_expected.xy.y));
62    }
63    else
64    {
65        _91 = false;
66    }
67    bool _100 = false;
68    if (_91)
69    {
70        _100 = all(bool3(1.0f.xxx.x == _7_expected.xyz.x, 1.0f.xxx.y == _7_expected.xyz.y, 1.0f.xxx.z == _7_expected.xyz.z));
71    }
72    else
73    {
74        _100 = false;
75    }
76    bool _108 = false;
77    if (_100)
78    {
79        _108 = all(bool4(1.0f.xxxx.x == _7_expected.x, 1.0f.xxxx.y == _7_expected.y, 1.0f.xxxx.z == _7_expected.z, 1.0f.xxxx.w == _7_expected.w));
80    }
81    else
82    {
83        _108 = false;
84    }
85    float4 _109 = 0.0f.xxxx;
86    if (_108)
87    {
88        _109 = _7_colorGreen;
89    }
90    else
91    {
92        _109 = _7_colorRed;
93    }
94    return _109;
95}
96
97void frag_main()
98{
99    float2 _17 = 0.0f.xx;
100    sk_FragColor = main(_17);
101}
102
103SPIRV_Cross_Output main()
104{
105    frag_main();
106    SPIRV_Cross_Output stage_output;
107    stage_output.sk_FragColor = sk_FragColor;
108    return stage_output;
109}
110