xref: /aosp_15_r20/external/skia/tests/sksl/intrinsics/Cos.glsl (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker
2*c8dee2aaSAndroid Build Coastguard Workerout vec4 sk_FragColor;
3*c8dee2aaSAndroid Build Coastguard Workeruniform vec4 inputVal;
4*c8dee2aaSAndroid Build Coastguard Workeruniform vec4 expected;
5*c8dee2aaSAndroid Build Coastguard Workeruniform vec4 colorGreen;
6*c8dee2aaSAndroid Build Coastguard Workeruniform vec4 colorRed;
7*c8dee2aaSAndroid Build Coastguard Workervec4 main() {
8*c8dee2aaSAndroid Build Coastguard Worker    return ((((((cos(inputVal.x) == expected.x && cos(inputVal.xy) == expected.xy) && cos(inputVal.xyz) == expected.xyz) && cos(inputVal) == expected) && 1.0 == expected.x) && vec2(1.0) == expected.xy) && vec3(1.0) == expected.xyz) && vec4(1.0) == expected ? colorGreen : colorRed;
9*c8dee2aaSAndroid Build Coastguard Worker}
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