xref: /aosp_15_r20/external/skia/tests/sksl/intrinsics/Cos.glsl (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1
2out vec4 sk_FragColor;
3uniform vec4 inputVal;
4uniform vec4 expected;
5uniform vec4 colorGreen;
6uniform vec4 colorRed;
7vec4 main() {
8    return ((((((cos(inputVal.x) == expected.x && cos(inputVal.xy) == expected.xy) && cos(inputVal.xyz) == expected.xyz) && cos(inputVal) == expected) && 1.0 == expected.x) && vec2(1.0) == expected.xy) && vec3(1.0) == expected.xyz) && vec4(1.0) == expected ? colorGreen : colorRed;
9}
10