xref: /aosp_15_r20/external/skia/tests/sksl/intrinsics/ClampUInt.wgsl (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1diagnostic(off, derivative_uniformity);
2diagnostic(off, chromium.unreachable_code);
3struct FSOut {
4  @location(0) sk_FragColor: vec4<f32>,
5};
6struct _GlobalUniforms {
7  testInputs: vec4<f32>,
8  colorGreen: vec4<f32>,
9  colorRed: vec4<f32>,
10};
11@binding(0) @group(0) var<uniform> _globalUniforms: _GlobalUniforms;
12fn _skslMain(coords: vec2<f32>) -> vec4<f32> {
13  {
14    let uintValues: vec4<u32> = vec4<u32>(_globalUniforms.testInputs * 100.0 + 200.0);
15    const expectedA: vec4<u32> = vec4<u32>(100u, 200u, 275u, 300u);
16    const clampLow: vec4<u32> = vec4<u32>(100u, 0u, 0u, 300u);
17    const expectedB: vec4<u32> = vec4<u32>(100u, 200u, 250u, 425u);
18    const clampHigh: vec4<u32> = vec4<u32>(300u, 400u, 250u, 500u);
19    let _skTemp0 = clamp(uintValues.x, 100u, 300u);
20    let _skTemp1 = clamp(uintValues.xy, vec2<u32>(100u), vec2<u32>(300u));
21    let _skTemp2 = clamp(uintValues.xyz, vec3<u32>(100u), vec3<u32>(300u));
22    let _skTemp3 = clamp(uintValues, vec4<u32>(100u), vec4<u32>(300u));
23    let _skTemp4 = clamp(uintValues.x, 100u, 300u);
24    let _skTemp5 = clamp(uintValues.xy, vec2<u32>(100u, 0u), vec2<u32>(300u, 400u));
25    let _skTemp6 = clamp(uintValues.xyz, vec3<u32>(100u, 0u, 0u), vec3<u32>(300u, 400u, 250u));
26    let _skTemp7 = clamp(uintValues, clampLow, clampHigh);
27    return select(_globalUniforms.colorRed, _globalUniforms.colorGreen, vec4<bool>((((((((((((((((_skTemp0 == expectedA.x) && all(_skTemp1 == expectedA.xy)) && all(_skTemp2 == expectedA.xyz)) && all(_skTemp3 == expectedA)) && (100u == expectedA.x)) && all(vec2<u32>(100u, 200u) == expectedA.xy)) && all(vec3<u32>(100u, 200u, 275u) == expectedA.xyz)) && all(vec4<u32>(100u, 200u, 275u, 300u) == expectedA)) && (_skTemp4 == expectedB.x)) && all(_skTemp5 == expectedB.xy)) && all(_skTemp6 == expectedB.xyz)) && all(_skTemp7 == expectedB)) && (100u == expectedB.x)) && all(vec2<u32>(100u, 200u) == expectedB.xy)) && all(vec3<u32>(100u, 200u, 250u) == expectedB.xyz)) && all(vec4<u32>(100u, 200u, 250u, 425u) == expectedB)));
28  }
29}
30@fragment fn main() -> FSOut {
31  var _stageOut: FSOut;
32  _stageOut.sk_FragColor = _skslMain(/*fragcoord*/ vec2<f32>());
33  return _stageOut;
34}
35