1diagnostic(off, derivative_uniformity); 2diagnostic(off, chromium.unreachable_code); 3struct FSOut { 4 @location(0) sk_FragColor: vec4<f32>, 5}; 6struct _GlobalUniforms { 7 testInputs: vec4<f32>, 8 colorGreen: vec4<f32>, 9 colorRed: vec4<f32>, 10}; 11@binding(0) @group(0) var<uniform> _globalUniforms: _GlobalUniforms; 12fn _skslMain(coords: vec2<f32>) -> vec4<f32> { 13 { 14 let intValues: vec4<i32> = vec4<i32>(_globalUniforms.testInputs * 100.0); 15 const expectedA: vec4<i32> = vec4<i32>(-100, 0, 75, 100); 16 const clampLow: vec4<i32> = vec4<i32>(-100, -200, -200, 100); 17 const expectedB: vec4<i32> = vec4<i32>(-100, 0, 50, 225); 18 const clampHigh: vec4<i32> = vec4<i32>(100, 200, 50, 300); 19 let _skTemp0 = clamp(intValues.x, -100, 100); 20 let _skTemp1 = clamp(intValues.xy, vec2<i32>(-100), vec2<i32>(100)); 21 let _skTemp2 = clamp(intValues.xyz, vec3<i32>(-100), vec3<i32>(100)); 22 let _skTemp3 = clamp(intValues, vec4<i32>(-100), vec4<i32>(100)); 23 let _skTemp4 = clamp(intValues.x, -100, 100); 24 let _skTemp5 = clamp(intValues.xy, vec2<i32>(-100, -200), vec2<i32>(100, 200)); 25 let _skTemp6 = clamp(intValues.xyz, vec3<i32>(-100, -200, -200), vec3<i32>(100, 200, 50)); 26 let _skTemp7 = clamp(intValues, clampLow, clampHigh); 27 return select(_globalUniforms.colorRed, _globalUniforms.colorGreen, vec4<bool>((((((((((((((((_skTemp0 == expectedA.x) && all(_skTemp1 == expectedA.xy)) && all(_skTemp2 == expectedA.xyz)) && all(_skTemp3 == expectedA)) && (-100 == expectedA.x)) && all(vec2<i32>(-100, 0) == expectedA.xy)) && all(vec3<i32>(-100, 0, 75) == expectedA.xyz)) && all(vec4<i32>(-100, 0, 75, 100) == expectedA)) && (_skTemp4 == expectedB.x)) && all(_skTemp5 == expectedB.xy)) && all(_skTemp6 == expectedB.xyz)) && all(_skTemp7 == expectedB)) && (-100 == expectedB.x)) && all(vec2<i32>(-100, 0) == expectedB.xy)) && all(vec3<i32>(-100, 0, 50) == expectedB.xyz)) && all(vec4<i32>(-100, 0, 50, 225) == expectedB))); 28 } 29} 30@fragment fn main() -> FSOut { 31 var _stageOut: FSOut; 32 _stageOut.sk_FragColor = _skslMain(/*fragcoord*/ vec2<f32>()); 33 return _stageOut; 34} 35