150 instructions 2 3[immutable slots] 4i0 = 0xBF800000 (-1.0) 5i1 = 0 6i2 = 0x3F800000 (1.0) 7i3 = 0x40400000 (3.0) 8 9store_src_rg coords = src.rg 10init_lane_masks CondMask = LoopMask = RetMask = true 11copy_uniform $0 = testInputs(0) 12ceil_float $0 = ceil($0) 13cmpeq_imm_float $0 = equal($0, 0xBF800000 (-1.0)) 14copy_2_uniforms $1..2 = testInputs(0..1) 15ceil_2_floats $1..2 = ceil($1..2) 16copy_2_immutables_unmasked $3..4 = i0..1 [0xBF800000 (-1.0), 0] 17cmpeq_2_floats $1..2 = equal($1..2, $3..4) 18bitwise_and_int $1 &= $2 19bitwise_and_int $0 &= $1 20copy_3_uniforms $1..3 = testInputs(0..2) 21ceil_3_floats $1..3 = ceil($1..3) 22copy_3_immutables_unmasked $4..6 = i0..2 [0xBF800000 (-1.0), 0, 0x3F800000 (1.0)] 23cmpeq_3_floats $1..3 = equal($1..3, $4..6) 24bitwise_and_int $2 &= $3 25bitwise_and_int $1 &= $2 26bitwise_and_int $0 &= $1 27copy_4_uniforms $1..4 = testInputs 28ceil_4_floats $1..4 = ceil($1..4) 29copy_4_immutables_unmasked $5..8 = i0..3 [0xBF800000 (-1.0), 0, 0x3F800000 (1.0), 0x40400000 (3.0)] 30cmpeq_4_floats $1..4 = equal($1..4, $5..8) 31bitwise_and_2_ints $1..2 &= $3..4 32bitwise_and_int $1 &= $2 33bitwise_and_int $0 &= $1 34copy_constant $1 = 0xBF800000 (-1.0) 35cmpeq_imm_float $1 = equal($1, 0xBF800000 (-1.0)) 36bitwise_and_int $0 &= $1 37copy_2_immutables_unmasked $1..2 = i0..1 [0xBF800000 (-1.0), 0] 38copy_2_immutables_unmasked $3..4 = i0..1 [0xBF800000 (-1.0), 0] 39cmpeq_2_floats $1..2 = equal($1..2, $3..4) 40bitwise_and_int $1 &= $2 41bitwise_and_int $0 &= $1 42copy_3_immutables_unmasked $1..3 = i0..2 [0xBF800000 (-1.0), 0, 0x3F800000 (1.0)] 43copy_3_immutables_unmasked $4..6 = i0..2 [0xBF800000 (-1.0), 0, 0x3F800000 (1.0)] 44cmpeq_3_floats $1..3 = equal($1..3, $4..6) 45bitwise_and_int $2 &= $3 46bitwise_and_int $1 &= $2 47bitwise_and_int $0 &= $1 48copy_4_immutables_unmasked $1..4 = i0..3 [0xBF800000 (-1.0), 0, 0x3F800000 (1.0), 0x40400000 (3.0)] 49copy_4_immutables_unmasked $5..8 = i0..3 [0xBF800000 (-1.0), 0, 0x3F800000 (1.0), 0x40400000 (3.0)] 50cmpeq_4_floats $1..4 = equal($1..4, $5..8) 51bitwise_and_2_ints $1..2 &= $3..4 52bitwise_and_int $1 &= $2 53bitwise_and_int $0 &= $1 54swizzle_4 $0..3 = ($0..3).xxxx 55copy_4_uniforms $4..7 = colorRed 56copy_4_uniforms $8..11 = colorGreen 57mix_4_ints $0..3 = mix($4..7, $8..11, $0..3) 58load_src src.rgba = $0..3 59