1*c8dee2aaSAndroid Build Coastguard Worker### Compilation failed: 2*c8dee2aaSAndroid Build Coastguard Worker 3*c8dee2aaSAndroid Build Coastguard Workererror: Tint compilation failed. 4*c8dee2aaSAndroid Build Coastguard Worker 5*c8dee2aaSAndroid Build Coastguard Workerdiagnostic(off, derivative_uniformity); 6*c8dee2aaSAndroid Build Coastguard Workerdiagnostic(off, chromium.unreachable_code); 7*c8dee2aaSAndroid Build Coastguard Workerstruct FSOut { 8*c8dee2aaSAndroid Build Coastguard Worker @location(0) sk_FragColor: vec4<f32>, 9*c8dee2aaSAndroid Build Coastguard Worker}; 10*c8dee2aaSAndroid Build Coastguard Workerstruct _GlobalUniforms { 11*c8dee2aaSAndroid Build Coastguard Worker a: i32, 12*c8dee2aaSAndroid Build Coastguard Worker b: u32, 13*c8dee2aaSAndroid Build Coastguard Worker}; 14*c8dee2aaSAndroid Build Coastguard Worker@binding(0) @group(0) var<uniform> _globalUniforms: _GlobalUniforms; 15*c8dee2aaSAndroid Build Coastguard Workerfn _skslMain(_stageOut: ptr<function, FSOut>) { 16*c8dee2aaSAndroid Build Coastguard Worker { 17*c8dee2aaSAndroid Build Coastguard Worker let _skTemp0 = bitCount(_globalUniforms.a); 18*c8dee2aaSAndroid Build Coastguard Worker (*_stageOut).sk_FragColor.x = f32(_skTemp0); 19*c8dee2aaSAndroid Build Coastguard Worker let _skTemp1 = bitCount(_globalUniforms.b); 20*c8dee2aaSAndroid Build Coastguard Worker (*_stageOut).sk_FragColor.y = f32(_skTemp1); 21*c8dee2aaSAndroid Build Coastguard Worker } 22*c8dee2aaSAndroid Build Coastguard Worker} 23*c8dee2aaSAndroid Build Coastguard Worker@fragment fn main() -> FSOut { 24*c8dee2aaSAndroid Build Coastguard Worker var _stageOut: FSOut; 25*c8dee2aaSAndroid Build Coastguard Worker _skslMain(&_stageOut); 26*c8dee2aaSAndroid Build Coastguard Worker return _stageOut; 27*c8dee2aaSAndroid Build Coastguard Worker} 28*c8dee2aaSAndroid Build Coastguard Worker 29*c8dee2aaSAndroid Build Coastguard Worker1 error 30