1cbuffer _UniformBuffer : register(b0, space0) 2{ 3 int _7_a : packoffset(c0); 4 uint _7_b : packoffset(c0.y); 5}; 6 7 8static float4 sk_FragColor; 9 10struct SPIRV_Cross_Output 11{ 12 float4 sk_FragColor : SV_Target0; 13}; 14 15void frag_main() 16{ 17 sk_FragColor.x = float(countbits(_7_a)); 18 sk_FragColor.y = float(int(countbits(_7_b))); 19} 20 21SPIRV_Cross_Output main() 22{ 23 frag_main(); 24 SPIRV_Cross_Output stage_output; 25 stage_output.sk_FragColor = sk_FragColor; 26 return stage_output; 27} 28