xref: /aosp_15_r20/external/skia/tests/sksl/intrinsics/BitCount.glsl (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker
2*c8dee2aaSAndroid Build Coastguard Workerout vec4 sk_FragColor;
3*c8dee2aaSAndroid Build Coastguard Workeruniform int a;
4*c8dee2aaSAndroid Build Coastguard Workeruniform uint b;
5*c8dee2aaSAndroid Build Coastguard Workervoid main() {
6*c8dee2aaSAndroid Build Coastguard Worker    sk_FragColor.x = float(bitCount(a));
7*c8dee2aaSAndroid Build Coastguard Worker    sk_FragColor.y = float(bitCount(b));
8*c8dee2aaSAndroid Build Coastguard Worker}
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