xref: /aosp_15_r20/external/skia/tests/sksl/intrinsics/BitCount.glsl (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1
2out vec4 sk_FragColor;
3uniform int a;
4uniform uint b;
5void main() {
6    sk_FragColor.x = float(bitCount(a));
7    sk_FragColor.y = float(bitCount(b));
8}
9