1*c8dee2aaSAndroid Build Coastguard Workercbuffer _UniformBuffer : register(b0, space0) 2*c8dee2aaSAndroid Build Coastguard Worker{ 3*c8dee2aaSAndroid Build Coastguard Worker float4 _7_inputVal : packoffset(c0); 4*c8dee2aaSAndroid Build Coastguard Worker float4 _7_expected : packoffset(c1); 5*c8dee2aaSAndroid Build Coastguard Worker float4 _7_colorGreen : packoffset(c2); 6*c8dee2aaSAndroid Build Coastguard Worker float4 _7_colorRed : packoffset(c3); 7*c8dee2aaSAndroid Build Coastguard Worker}; 8*c8dee2aaSAndroid Build Coastguard Worker 9*c8dee2aaSAndroid Build Coastguard Worker 10*c8dee2aaSAndroid Build Coastguard Workerstatic float4 sk_FragColor; 11*c8dee2aaSAndroid Build Coastguard Worker 12*c8dee2aaSAndroid Build Coastguard Workerstruct SPIRV_Cross_Output 13*c8dee2aaSAndroid Build Coastguard Worker{ 14*c8dee2aaSAndroid Build Coastguard Worker float4 sk_FragColor : SV_Target0; 15*c8dee2aaSAndroid Build Coastguard Worker}; 16*c8dee2aaSAndroid Build Coastguard Worker 17*c8dee2aaSAndroid Build Coastguard Workerfloat4 main(float2 _21) 18*c8dee2aaSAndroid Build Coastguard Worker{ 19*c8dee2aaSAndroid Build Coastguard Worker bool _49 = false; 20*c8dee2aaSAndroid Build Coastguard Worker if (log(_7_inputVal.x + sqrt(_7_inputVal.x * _7_inputVal.x + 1.0f)) == _7_expected.x) 21*c8dee2aaSAndroid Build Coastguard Worker { 22*c8dee2aaSAndroid Build Coastguard Worker float2 _39 = log(_7_inputVal.xy + sqrt(_7_inputVal.xy * _7_inputVal.xy + 1.0f)); 23*c8dee2aaSAndroid Build Coastguard Worker float2 _39 = log(_7_inputVal.xy + sqrt(_7_inputVal.xy * _7_inputVal.xy + 1.0f)); 24*c8dee2aaSAndroid Build Coastguard Worker _49 = all(bool2(_39.x == _7_expected.xy.x, _39.y == _7_expected.xy.y)); 25*c8dee2aaSAndroid Build Coastguard Worker } 26*c8dee2aaSAndroid Build Coastguard Worker else 27*c8dee2aaSAndroid Build Coastguard Worker { 28*c8dee2aaSAndroid Build Coastguard Worker _49 = false; 29*c8dee2aaSAndroid Build Coastguard Worker } 30*c8dee2aaSAndroid Build Coastguard Worker bool _63 = false; 31*c8dee2aaSAndroid Build Coastguard Worker if (_49) 32*c8dee2aaSAndroid Build Coastguard Worker { 33*c8dee2aaSAndroid Build Coastguard Worker float3 _52 = log(_7_inputVal.xyz + sqrt(_7_inputVal.xyz * _7_inputVal.xyz + 1.0f)); 34*c8dee2aaSAndroid Build Coastguard Worker float3 _52 = log(_7_inputVal.xyz + sqrt(_7_inputVal.xyz * _7_inputVal.xyz + 1.0f)); 35*c8dee2aaSAndroid Build Coastguard Worker _63 = all(bool3(_52.x == _7_expected.xyz.x, _52.y == _7_expected.xyz.y, _52.z == _7_expected.xyz.z)); 36*c8dee2aaSAndroid Build Coastguard Worker } 37*c8dee2aaSAndroid Build Coastguard Worker else 38*c8dee2aaSAndroid Build Coastguard Worker { 39*c8dee2aaSAndroid Build Coastguard Worker _63 = false; 40*c8dee2aaSAndroid Build Coastguard Worker } 41*c8dee2aaSAndroid Build Coastguard Worker bool _74 = false; 42*c8dee2aaSAndroid Build Coastguard Worker if (_63) 43*c8dee2aaSAndroid Build Coastguard Worker { 44*c8dee2aaSAndroid Build Coastguard Worker float4 _66 = log(_7_inputVal + sqrt(_7_inputVal * _7_inputVal + 1.0f)); 45*c8dee2aaSAndroid Build Coastguard Worker float4 _66 = log(_7_inputVal + sqrt(_7_inputVal * _7_inputVal + 1.0f)); 46*c8dee2aaSAndroid Build Coastguard Worker _74 = all(bool4(_66.x == _7_expected.x, _66.y == _7_expected.y, _66.z == _7_expected.z, _66.w == _7_expected.w)); 47*c8dee2aaSAndroid Build Coastguard Worker } 48*c8dee2aaSAndroid Build Coastguard Worker else 49*c8dee2aaSAndroid Build Coastguard Worker { 50*c8dee2aaSAndroid Build Coastguard Worker _74 = false; 51*c8dee2aaSAndroid Build Coastguard Worker } 52*c8dee2aaSAndroid Build Coastguard Worker bool _81 = false; 53*c8dee2aaSAndroid Build Coastguard Worker if (_74) 54*c8dee2aaSAndroid Build Coastguard Worker { 55*c8dee2aaSAndroid Build Coastguard Worker _81 = 0.0f == _7_expected.x; 56*c8dee2aaSAndroid Build Coastguard Worker } 57*c8dee2aaSAndroid Build Coastguard Worker else 58*c8dee2aaSAndroid Build Coastguard Worker { 59*c8dee2aaSAndroid Build Coastguard Worker _81 = false; 60*c8dee2aaSAndroid Build Coastguard Worker } 61*c8dee2aaSAndroid Build Coastguard Worker bool _89 = false; 62*c8dee2aaSAndroid Build Coastguard Worker if (_81) 63*c8dee2aaSAndroid Build Coastguard Worker { 64*c8dee2aaSAndroid Build Coastguard Worker _89 = all(bool2(0.0f.xx.x == _7_expected.xy.x, 0.0f.xx.y == _7_expected.xy.y)); 65*c8dee2aaSAndroid Build Coastguard Worker } 66*c8dee2aaSAndroid Build Coastguard Worker else 67*c8dee2aaSAndroid Build Coastguard Worker { 68*c8dee2aaSAndroid Build Coastguard Worker _89 = false; 69*c8dee2aaSAndroid Build Coastguard Worker } 70*c8dee2aaSAndroid Build Coastguard Worker bool _99 = false; 71*c8dee2aaSAndroid Build Coastguard Worker if (_89) 72*c8dee2aaSAndroid Build Coastguard Worker { 73*c8dee2aaSAndroid Build Coastguard Worker _99 = all(bool3(float3(0.0f, 0.0f, 1.0f).x == _7_expected.xyz.x, float3(0.0f, 0.0f, 1.0f).y == _7_expected.xyz.y, float3(0.0f, 0.0f, 1.0f).z == _7_expected.xyz.z)); 74*c8dee2aaSAndroid Build Coastguard Worker } 75*c8dee2aaSAndroid Build Coastguard Worker else 76*c8dee2aaSAndroid Build Coastguard Worker { 77*c8dee2aaSAndroid Build Coastguard Worker _99 = false; 78*c8dee2aaSAndroid Build Coastguard Worker } 79*c8dee2aaSAndroid Build Coastguard Worker bool _108 = false; 80*c8dee2aaSAndroid Build Coastguard Worker if (_99) 81*c8dee2aaSAndroid Build Coastguard Worker { 82*c8dee2aaSAndroid Build Coastguard Worker _108 = all(bool4(float4(0.0f, 0.0f, 1.0f, -1.0f).x == _7_expected.x, float4(0.0f, 0.0f, 1.0f, -1.0f).y == _7_expected.y, float4(0.0f, 0.0f, 1.0f, -1.0f).z == _7_expected.z, float4(0.0f, 0.0f, 1.0f, -1.0f).w == _7_expected.w)); 83*c8dee2aaSAndroid Build Coastguard Worker } 84*c8dee2aaSAndroid Build Coastguard Worker else 85*c8dee2aaSAndroid Build Coastguard Worker { 86*c8dee2aaSAndroid Build Coastguard Worker _108 = false; 87*c8dee2aaSAndroid Build Coastguard Worker } 88*c8dee2aaSAndroid Build Coastguard Worker float4 _109 = 0.0f.xxxx; 89*c8dee2aaSAndroid Build Coastguard Worker if (_108) 90*c8dee2aaSAndroid Build Coastguard Worker { 91*c8dee2aaSAndroid Build Coastguard Worker _109 = _7_colorGreen; 92*c8dee2aaSAndroid Build Coastguard Worker } 93*c8dee2aaSAndroid Build Coastguard Worker else 94*c8dee2aaSAndroid Build Coastguard Worker { 95*c8dee2aaSAndroid Build Coastguard Worker _109 = _7_colorRed; 96*c8dee2aaSAndroid Build Coastguard Worker } 97*c8dee2aaSAndroid Build Coastguard Worker return _109; 98*c8dee2aaSAndroid Build Coastguard Worker} 99*c8dee2aaSAndroid Build Coastguard Worker 100*c8dee2aaSAndroid Build Coastguard Workervoid frag_main() 101*c8dee2aaSAndroid Build Coastguard Worker{ 102*c8dee2aaSAndroid Build Coastguard Worker float2 _17 = 0.0f.xx; 103*c8dee2aaSAndroid Build Coastguard Worker sk_FragColor = main(_17); 104*c8dee2aaSAndroid Build Coastguard Worker} 105*c8dee2aaSAndroid Build Coastguard Worker 106*c8dee2aaSAndroid Build Coastguard WorkerSPIRV_Cross_Output main() 107*c8dee2aaSAndroid Build Coastguard Worker{ 108*c8dee2aaSAndroid Build Coastguard Worker frag_main(); 109*c8dee2aaSAndroid Build Coastguard Worker SPIRV_Cross_Output stage_output; 110*c8dee2aaSAndroid Build Coastguard Worker stage_output.sk_FragColor = sk_FragColor; 111*c8dee2aaSAndroid Build Coastguard Worker return stage_output; 112*c8dee2aaSAndroid Build Coastguard Worker} 113