xref: /aosp_15_r20/external/skia/tests/sksl/intrinsics/Asinh.hlsl (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Workercbuffer _UniformBuffer : register(b0, space0)
2*c8dee2aaSAndroid Build Coastguard Worker{
3*c8dee2aaSAndroid Build Coastguard Worker    float4 _7_inputVal : packoffset(c0);
4*c8dee2aaSAndroid Build Coastguard Worker    float4 _7_expected : packoffset(c1);
5*c8dee2aaSAndroid Build Coastguard Worker    float4 _7_colorGreen : packoffset(c2);
6*c8dee2aaSAndroid Build Coastguard Worker    float4 _7_colorRed : packoffset(c3);
7*c8dee2aaSAndroid Build Coastguard Worker};
8*c8dee2aaSAndroid Build Coastguard Worker
9*c8dee2aaSAndroid Build Coastguard Worker
10*c8dee2aaSAndroid Build Coastguard Workerstatic float4 sk_FragColor;
11*c8dee2aaSAndroid Build Coastguard Worker
12*c8dee2aaSAndroid Build Coastguard Workerstruct SPIRV_Cross_Output
13*c8dee2aaSAndroid Build Coastguard Worker{
14*c8dee2aaSAndroid Build Coastguard Worker    float4 sk_FragColor : SV_Target0;
15*c8dee2aaSAndroid Build Coastguard Worker};
16*c8dee2aaSAndroid Build Coastguard Worker
17*c8dee2aaSAndroid Build Coastguard Workerfloat4 main(float2 _21)
18*c8dee2aaSAndroid Build Coastguard Worker{
19*c8dee2aaSAndroid Build Coastguard Worker    bool _49 = false;
20*c8dee2aaSAndroid Build Coastguard Worker    if (log(_7_inputVal.x + sqrt(_7_inputVal.x * _7_inputVal.x + 1.0f)) == _7_expected.x)
21*c8dee2aaSAndroid Build Coastguard Worker    {
22*c8dee2aaSAndroid Build Coastguard Worker        float2 _39 = log(_7_inputVal.xy + sqrt(_7_inputVal.xy * _7_inputVal.xy + 1.0f));
23*c8dee2aaSAndroid Build Coastguard Worker        float2 _39 = log(_7_inputVal.xy + sqrt(_7_inputVal.xy * _7_inputVal.xy + 1.0f));
24*c8dee2aaSAndroid Build Coastguard Worker        _49 = all(bool2(_39.x == _7_expected.xy.x, _39.y == _7_expected.xy.y));
25*c8dee2aaSAndroid Build Coastguard Worker    }
26*c8dee2aaSAndroid Build Coastguard Worker    else
27*c8dee2aaSAndroid Build Coastguard Worker    {
28*c8dee2aaSAndroid Build Coastguard Worker        _49 = false;
29*c8dee2aaSAndroid Build Coastguard Worker    }
30*c8dee2aaSAndroid Build Coastguard Worker    bool _63 = false;
31*c8dee2aaSAndroid Build Coastguard Worker    if (_49)
32*c8dee2aaSAndroid Build Coastguard Worker    {
33*c8dee2aaSAndroid Build Coastguard Worker        float3 _52 = log(_7_inputVal.xyz + sqrt(_7_inputVal.xyz * _7_inputVal.xyz + 1.0f));
34*c8dee2aaSAndroid Build Coastguard Worker        float3 _52 = log(_7_inputVal.xyz + sqrt(_7_inputVal.xyz * _7_inputVal.xyz + 1.0f));
35*c8dee2aaSAndroid Build Coastguard Worker        _63 = all(bool3(_52.x == _7_expected.xyz.x, _52.y == _7_expected.xyz.y, _52.z == _7_expected.xyz.z));
36*c8dee2aaSAndroid Build Coastguard Worker    }
37*c8dee2aaSAndroid Build Coastguard Worker    else
38*c8dee2aaSAndroid Build Coastguard Worker    {
39*c8dee2aaSAndroid Build Coastguard Worker        _63 = false;
40*c8dee2aaSAndroid Build Coastguard Worker    }
41*c8dee2aaSAndroid Build Coastguard Worker    bool _74 = false;
42*c8dee2aaSAndroid Build Coastguard Worker    if (_63)
43*c8dee2aaSAndroid Build Coastguard Worker    {
44*c8dee2aaSAndroid Build Coastguard Worker        float4 _66 = log(_7_inputVal + sqrt(_7_inputVal * _7_inputVal + 1.0f));
45*c8dee2aaSAndroid Build Coastguard Worker        float4 _66 = log(_7_inputVal + sqrt(_7_inputVal * _7_inputVal + 1.0f));
46*c8dee2aaSAndroid Build Coastguard Worker        _74 = all(bool4(_66.x == _7_expected.x, _66.y == _7_expected.y, _66.z == _7_expected.z, _66.w == _7_expected.w));
47*c8dee2aaSAndroid Build Coastguard Worker    }
48*c8dee2aaSAndroid Build Coastguard Worker    else
49*c8dee2aaSAndroid Build Coastguard Worker    {
50*c8dee2aaSAndroid Build Coastguard Worker        _74 = false;
51*c8dee2aaSAndroid Build Coastguard Worker    }
52*c8dee2aaSAndroid Build Coastguard Worker    bool _81 = false;
53*c8dee2aaSAndroid Build Coastguard Worker    if (_74)
54*c8dee2aaSAndroid Build Coastguard Worker    {
55*c8dee2aaSAndroid Build Coastguard Worker        _81 = 0.0f == _7_expected.x;
56*c8dee2aaSAndroid Build Coastguard Worker    }
57*c8dee2aaSAndroid Build Coastguard Worker    else
58*c8dee2aaSAndroid Build Coastguard Worker    {
59*c8dee2aaSAndroid Build Coastguard Worker        _81 = false;
60*c8dee2aaSAndroid Build Coastguard Worker    }
61*c8dee2aaSAndroid Build Coastguard Worker    bool _89 = false;
62*c8dee2aaSAndroid Build Coastguard Worker    if (_81)
63*c8dee2aaSAndroid Build Coastguard Worker    {
64*c8dee2aaSAndroid Build Coastguard Worker        _89 = all(bool2(0.0f.xx.x == _7_expected.xy.x, 0.0f.xx.y == _7_expected.xy.y));
65*c8dee2aaSAndroid Build Coastguard Worker    }
66*c8dee2aaSAndroid Build Coastguard Worker    else
67*c8dee2aaSAndroid Build Coastguard Worker    {
68*c8dee2aaSAndroid Build Coastguard Worker        _89 = false;
69*c8dee2aaSAndroid Build Coastguard Worker    }
70*c8dee2aaSAndroid Build Coastguard Worker    bool _99 = false;
71*c8dee2aaSAndroid Build Coastguard Worker    if (_89)
72*c8dee2aaSAndroid Build Coastguard Worker    {
73*c8dee2aaSAndroid Build Coastguard Worker        _99 = all(bool3(float3(0.0f, 0.0f, 1.0f).x == _7_expected.xyz.x, float3(0.0f, 0.0f, 1.0f).y == _7_expected.xyz.y, float3(0.0f, 0.0f, 1.0f).z == _7_expected.xyz.z));
74*c8dee2aaSAndroid Build Coastguard Worker    }
75*c8dee2aaSAndroid Build Coastguard Worker    else
76*c8dee2aaSAndroid Build Coastguard Worker    {
77*c8dee2aaSAndroid Build Coastguard Worker        _99 = false;
78*c8dee2aaSAndroid Build Coastguard Worker    }
79*c8dee2aaSAndroid Build Coastguard Worker    bool _108 = false;
80*c8dee2aaSAndroid Build Coastguard Worker    if (_99)
81*c8dee2aaSAndroid Build Coastguard Worker    {
82*c8dee2aaSAndroid Build Coastguard Worker        _108 = all(bool4(float4(0.0f, 0.0f, 1.0f, -1.0f).x == _7_expected.x, float4(0.0f, 0.0f, 1.0f, -1.0f).y == _7_expected.y, float4(0.0f, 0.0f, 1.0f, -1.0f).z == _7_expected.z, float4(0.0f, 0.0f, 1.0f, -1.0f).w == _7_expected.w));
83*c8dee2aaSAndroid Build Coastguard Worker    }
84*c8dee2aaSAndroid Build Coastguard Worker    else
85*c8dee2aaSAndroid Build Coastguard Worker    {
86*c8dee2aaSAndroid Build Coastguard Worker        _108 = false;
87*c8dee2aaSAndroid Build Coastguard Worker    }
88*c8dee2aaSAndroid Build Coastguard Worker    float4 _109 = 0.0f.xxxx;
89*c8dee2aaSAndroid Build Coastguard Worker    if (_108)
90*c8dee2aaSAndroid Build Coastguard Worker    {
91*c8dee2aaSAndroid Build Coastguard Worker        _109 = _7_colorGreen;
92*c8dee2aaSAndroid Build Coastguard Worker    }
93*c8dee2aaSAndroid Build Coastguard Worker    else
94*c8dee2aaSAndroid Build Coastguard Worker    {
95*c8dee2aaSAndroid Build Coastguard Worker        _109 = _7_colorRed;
96*c8dee2aaSAndroid Build Coastguard Worker    }
97*c8dee2aaSAndroid Build Coastguard Worker    return _109;
98*c8dee2aaSAndroid Build Coastguard Worker}
99*c8dee2aaSAndroid Build Coastguard Worker
100*c8dee2aaSAndroid Build Coastguard Workervoid frag_main()
101*c8dee2aaSAndroid Build Coastguard Worker{
102*c8dee2aaSAndroid Build Coastguard Worker    float2 _17 = 0.0f.xx;
103*c8dee2aaSAndroid Build Coastguard Worker    sk_FragColor = main(_17);
104*c8dee2aaSAndroid Build Coastguard Worker}
105*c8dee2aaSAndroid Build Coastguard Worker
106*c8dee2aaSAndroid Build Coastguard WorkerSPIRV_Cross_Output main()
107*c8dee2aaSAndroid Build Coastguard Worker{
108*c8dee2aaSAndroid Build Coastguard Worker    frag_main();
109*c8dee2aaSAndroid Build Coastguard Worker    SPIRV_Cross_Output stage_output;
110*c8dee2aaSAndroid Build Coastguard Worker    stage_output.sk_FragColor = sk_FragColor;
111*c8dee2aaSAndroid Build Coastguard Worker    return stage_output;
112*c8dee2aaSAndroid Build Coastguard Worker}
113