1diagnostic(off, derivative_uniformity); 2diagnostic(off, chromium.unreachable_code); 3struct FSOut { 4 @location(0) sk_FragColor: vec4<f32>, 5}; 6struct _GlobalUniforms { 7 colorGreen: vec4<f32>, 8 colorRed: vec4<f32>, 9}; 10@binding(0) @group(0) var<uniform> _globalUniforms: _GlobalUniforms; 11fn _skslMain(coords: vec2<f32>) -> vec4<f32> { 12 { 13 let inputVal: vec4<bool> = vec4<bool>(_globalUniforms.colorGreen.xxyz); 14 let expected: vec4<bool> = vec4<bool>(_globalUniforms.colorGreen.xyyw); 15 let _skTemp0 = any(inputVal.xy); 16 let _skTemp1 = any(inputVal.xyz); 17 let _skTemp2 = any(inputVal); 18 return select(_globalUniforms.colorRed, _globalUniforms.colorGreen, vec4<bool>((((((_skTemp0 == expected.x) && (_skTemp1 == expected.y)) && (_skTemp2 == expected.z)) && (false == expected.x)) && expected.y) && expected.z)); 19 } 20} 21@fragment fn main() -> FSOut { 22 var _stageOut: FSOut; 23 _stageOut.sk_FragColor = _skslMain(/*fragcoord*/ vec2<f32>()); 24 return _stageOut; 25} 26