1diagnostic(off, derivative_uniformity); 2diagnostic(off, chromium.unreachable_code); 3struct FSOut { 4 @location(0) sk_FragColor: vec4<f32>, 5}; 6struct _GlobalUniforms { 7 testInputs: vec4<f32>, 8 colorGreen: vec4<f32>, 9 colorRed: vec4<f32>, 10}; 11@binding(0) @group(0) var<uniform> _globalUniforms: _GlobalUniforms; 12fn _skslMain(coords: vec2<f32>) -> vec4<f32> { 13 { 14 const expected: vec4<i32> = vec4<i32>(1, 0, 0, 2); 15 let _skTemp0 = abs(i32(_globalUniforms.testInputs.x)); 16 let _skTemp1 = abs(vec2<i32>(_globalUniforms.testInputs.xy)); 17 let _skTemp2 = abs(vec3<i32>(_globalUniforms.testInputs.xyz)); 18 let _skTemp3 = abs(vec4<i32>(_globalUniforms.testInputs)); 19 return select(_globalUniforms.colorRed, _globalUniforms.colorGreen, vec4<bool>((((((((_skTemp0 == expected.x) && all(_skTemp1 == expected.xy)) && all(_skTemp2 == expected.xyz)) && all(_skTemp3 == expected)) && (1 == expected.x)) && all(vec2<i32>(1, 0) == expected.xy)) && all(vec3<i32>(1, 0, 0) == expected.xyz)) && all(vec4<i32>(1, 0, 0, 2) == expected))); 20 } 21} 22@fragment fn main() -> FSOut { 23 var _stageOut: FSOut; 24 _stageOut.sk_FragColor = _skslMain(/*fragcoord*/ vec2<f32>()); 25 return _stageOut; 26} 27