xref: /aosp_15_r20/external/skia/tests/sksl/inliner/WhileBodyMustBeInlinedIntoAScope.glsl (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1
2out vec4 sk_FragColor;
3uniform vec4 colorGreen;
4uniform vec4 colorRed;
5vec4 main() {
6    vec4 result = colorRed;
7    while (result != colorGreen) {
8        vec4 _0_x = colorGreen;
9        result = _0_x;
10    }
11    return result;
12}
13