xref: /aosp_15_r20/external/skia/tests/sksl/inliner/IntrinsicNameCollision.glsl (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker
2*c8dee2aaSAndroid Build Coastguard Workerout vec4 sk_FragColor;
3*c8dee2aaSAndroid Build Coastguard Workeruniform vec4 colorGreen;
4*c8dee2aaSAndroid Build Coastguard Workervec4 outer_h4() {
5*c8dee2aaSAndroid Build Coastguard Worker    float _0_distance = colorGreen.w;
6*c8dee2aaSAndroid Build Coastguard Worker    vec4 color = vec4(distance(colorGreen.xw, colorGreen.xw), distance(colorGreen.xw, colorGreen.yw), distance(colorGreen.xw, colorGreen.zw), distance(colorGreen.xw, colorGreen.ww));
7*c8dee2aaSAndroid Build Coastguard Worker    return color * _0_distance;
8*c8dee2aaSAndroid Build Coastguard Worker}
9*c8dee2aaSAndroid Build Coastguard Workervec4 main() {
10*c8dee2aaSAndroid Build Coastguard Worker    return outer_h4();
11*c8dee2aaSAndroid Build Coastguard Worker}
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