1 2out vec4 sk_FragColor; 3uniform vec4 colorGreen; 4vec4 outer_h4() { 5 float _0_distance = colorGreen.w; 6 vec4 color = vec4(distance(colorGreen.xw, colorGreen.xw), distance(colorGreen.xw, colorGreen.yw), distance(colorGreen.xw, colorGreen.zw), distance(colorGreen.xw, colorGreen.ww)); 7 return color * _0_distance; 8} 9vec4 main() { 10 return outer_h4(); 11} 12