xref: /aosp_15_r20/external/skia/tests/sksl/inliner/IfBodyMustBeInlinedIntoAScope.glsl (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker
2*c8dee2aaSAndroid Build Coastguard Workerout vec4 sk_FragColor;
3*c8dee2aaSAndroid Build Coastguard Workeruniform vec4 colorGreen;
4*c8dee2aaSAndroid Build Coastguard Workeruniform vec4 colorRed;
5*c8dee2aaSAndroid Build Coastguard Workervec4 main() {
6*c8dee2aaSAndroid Build Coastguard Worker    vec4 a = colorRed;
7*c8dee2aaSAndroid Build Coastguard Worker    vec4 b = colorRed;
8*c8dee2aaSAndroid Build Coastguard Worker    vec4 c = colorRed;
9*c8dee2aaSAndroid Build Coastguard Worker    if (colorGreen.y == 1.0) {
10*c8dee2aaSAndroid Build Coastguard Worker        vec4 _1_x = colorGreen;
11*c8dee2aaSAndroid Build Coastguard Worker        a = _1_x;
12*c8dee2aaSAndroid Build Coastguard Worker    }
13*c8dee2aaSAndroid Build Coastguard Worker    if (colorRed.x == 1.0) {
14*c8dee2aaSAndroid Build Coastguard Worker        vec4 _2_x = colorGreen;
15*c8dee2aaSAndroid Build Coastguard Worker        b = _2_x;
16*c8dee2aaSAndroid Build Coastguard Worker    }
17*c8dee2aaSAndroid Build Coastguard Worker    if (colorGreen.x == 1.0) ; else {
18*c8dee2aaSAndroid Build Coastguard Worker        vec4 _3_x = colorGreen;
19*c8dee2aaSAndroid Build Coastguard Worker        c = _3_x;
20*c8dee2aaSAndroid Build Coastguard Worker    }
21*c8dee2aaSAndroid Build Coastguard Worker    return min(min(a, b), c);
22*c8dee2aaSAndroid Build Coastguard Worker}
23