1 2out vec4 sk_FragColor; 3uniform vec4 colorGreen; 4uniform vec4 colorRed; 5vec4 main() { 6 vec4 a = colorRed; 7 vec4 b = colorRed; 8 vec4 c = colorRed; 9 if (colorGreen.y == 1.0) { 10 vec4 _1_x = colorGreen; 11 a = _1_x; 12 } 13 if (colorRed.x == 1.0) { 14 vec4 _2_x = colorGreen; 15 b = _2_x; 16 } 17 if (colorGreen.x == 1.0) ; else { 18 vec4 _3_x = colorGreen; 19 c = _3_x; 20 } 21 return min(min(a, b), c); 22} 23