xref: /aosp_15_r20/external/skia/tests/sksl/inliner/ForBodyMustBeInlinedIntoAScope.glsl (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1
2out vec4 sk_FragColor;
3uniform vec4 colorGreen;
4vec4 main() {
5    vec4 result;
6    for (int x = 0;x < 4; ++x) {
7        vec4 _0_value = colorGreen;
8        result = _0_value;
9    }
10    return result;
11}
12