xref: /aosp_15_r20/external/skia/tests/sksl/glsl/TextureVersion110.glsl (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1#version 110
2uniform sampler2D s;
3void main() {
4    vec4 a = texture2D(s, vec2(0.0));
5    vec4 b = texture2DProj(s, vec3(0.0));
6    gl_FragColor = vec4(a.xy, b.xy);
7}
8