xref: /aosp_15_r20/external/skia/tests/sksl/glsl/ForceHighPrecision.glsl (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1#version 400
2precision highp float;
3precision highp sampler2D;
4out mediump vec4 sk_FragColor;
5uniform highp float unknownInput;
6void main() {
7    highp float x = unknownInput;
8    highp vec4 y = vec4(x);
9    sk_FragColor = y;
10}
11