xref: /aosp_15_r20/external/skia/tests/sksl/glsl/BuiltinVariableSetupStandaloneSettings.glsl (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker
2*c8dee2aaSAndroid Build Coastguard Workeruniform vec2 u_skRTFlip;
3*c8dee2aaSAndroid Build Coastguard Workerout vec4 sk_FragColor;
4*c8dee2aaSAndroid Build Coastguard Workervec4 func1_f4() {
5*c8dee2aaSAndroid Build Coastguard Worker    bool sk_Clockwise = gl_FrontFacing;
6*c8dee2aaSAndroid Build Coastguard Worker    if (u_skRTFlip.y < 0.0) {
7*c8dee2aaSAndroid Build Coastguard Worker        sk_Clockwise = !sk_Clockwise;
8*c8dee2aaSAndroid Build Coastguard Worker    }
9*c8dee2aaSAndroid Build Coastguard Worker    vec4 sk_FragCoord = vec4(gl_FragCoord.x, u_skRTFlip.x + u_skRTFlip.y * gl_FragCoord.y, gl_FragCoord.z, gl_FragCoord.w);
10*c8dee2aaSAndroid Build Coastguard Worker    return sk_Clockwise ? sk_FragCoord : vec4(0.0);
11*c8dee2aaSAndroid Build Coastguard Worker}
12*c8dee2aaSAndroid Build Coastguard Workervec4 func2_f4() {
13*c8dee2aaSAndroid Build Coastguard Worker    bool sk_Clockwise = gl_FrontFacing;
14*c8dee2aaSAndroid Build Coastguard Worker    if (u_skRTFlip.y < 0.0) {
15*c8dee2aaSAndroid Build Coastguard Worker        sk_Clockwise = !sk_Clockwise;
16*c8dee2aaSAndroid Build Coastguard Worker    }
17*c8dee2aaSAndroid Build Coastguard Worker    vec4 sk_FragCoord = vec4(gl_FragCoord.x, u_skRTFlip.x + u_skRTFlip.y * gl_FragCoord.y, gl_FragCoord.z, gl_FragCoord.w);
18*c8dee2aaSAndroid Build Coastguard Worker    return sk_Clockwise ? vec4(0.0) : sk_FragCoord;
19*c8dee2aaSAndroid Build Coastguard Worker}
20*c8dee2aaSAndroid Build Coastguard Workervoid main() {
21*c8dee2aaSAndroid Build Coastguard Worker    sk_FragColor = func1_f4() + func2_f4();
22*c8dee2aaSAndroid Build Coastguard Worker}
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