1 2uniform float unknownInput; 3uniform vec4 colorRed; 4uniform vec4 colorGreen; 5bool test_int_b() { 6 int unknown = int(unknownInput); 7 bool ok = true; 8 ok = ok && ivec4(0) / ivec4(unknown) == ivec4(0); 9 ivec4 val = ivec4(unknown); 10 val += ivec4(1); 11 val -= ivec4(1); 12 val = val + ivec4(1); 13 val = val - ivec4(1); 14 ok = ok && val == ivec4(unknown); 15 val *= ivec4(2); 16 val /= ivec4(2); 17 val = val * ivec4(2); 18 val = val / ivec4(2); 19 ok = ok && val == ivec4(unknown); 20 return ok; 21} 22vec4 main() { 23 float _0_unknown = unknownInput; 24 bool _1_ok = true; 25 _1_ok = _1_ok && vec4(0.0) / vec4(_0_unknown) == vec4(0.0); 26 vec4 _2_val = vec4(_0_unknown); 27 _2_val += vec4(1.0); 28 _2_val -= vec4(1.0); 29 _2_val = _2_val + vec4(1.0); 30 _2_val = _2_val - vec4(1.0); 31 _1_ok = _1_ok && _2_val == vec4(_0_unknown); 32 _2_val *= vec4(2.0); 33 _2_val *= vec4(0.5); 34 _2_val = _2_val * vec4(2.0); 35 _2_val = _2_val * vec4(0.5); 36 _1_ok = _1_ok && _2_val == vec4(_0_unknown); 37 return _1_ok && test_int_b() ? colorGreen : colorRed; 38} 39