1 2uniform vec4 colorRed; 3uniform vec4 colorGreen; 4uniform float unknownInput; 5bool test_int_b() { 6 bool ok = true; 7 ivec4 x = ivec4(6, 6, 7, 8); 8 ok = ok && x == ivec4(6, 6, 7, 8); 9 x = ivec4(7, 9, 9, 9); 10 ok = ok && x == ivec4(7, 9, 9, 9); 11 x = ivec4(9, 9, 10, 10); 12 ok = ok && x == ivec4(9, 9, 10, 10); 13 x.xyz = ivec3(6); 14 ok = ok && x == ivec4(6, 6, 6, 10); 15 x.xy = ivec2(3); 16 ok = ok && x == ivec4(3, 3, 6, 10); 17 x = ivec4(6); 18 ok = ok && x == ivec4(6); 19 x = ivec4(6, 6, 7, 8); 20 ok = ok && x == ivec4(6, 6, 7, 8); 21 x = ivec4(-7, -9, -9, -9); 22 ok = ok && x == ivec4(-7, -9, -9, -9); 23 x = ivec4(9, 9, 10, 10); 24 ok = ok && x == ivec4(9, 9, 10, 10); 25 x.xyz = ivec3(6); 26 ok = ok && x == ivec4(6, 6, 6, 10); 27 x.xy = ivec2(8); 28 ok = ok && x == ivec4(8, 8, 6, 10); 29 x = ivec4(200, 100, 50, 25); 30 ok = ok && x == ivec4(200, 100, 50, 25); 31 x = ivec4(6); 32 ok = ok && x == ivec4(6); 33 int unknown = int(unknownInput); 34 x = ivec4(unknown); 35 ok = ok && x == ivec4(unknown); 36 x = ivec4(0); 37 ok = ok && x == ivec4(0); 38 x = ivec4(0) / unknown; 39 ok = ok && x == ivec4(0); 40 x = ivec4(unknown); 41 ok = ok && x == ivec4(unknown); 42 x = ivec4(unknown); 43 ok = ok && x == ivec4(unknown); 44 x = ivec4(unknown); 45 ok = ok && x == ivec4(unknown); 46 x = ivec4(unknown); 47 ok = ok && x == ivec4(unknown); 48 x = ivec4(unknown); 49 ok = ok && x == ivec4(unknown); 50 x = ivec4(unknown); 51 ok = ok && x == ivec4(unknown); 52 x = ivec4(0); 53 ok = ok && x == ivec4(0); 54 x = 0 / ivec4(unknown); 55 ok = ok && x == ivec4(0); 56 x = ivec4(unknown); 57 ok = ok && x == ivec4(unknown); 58 x = ivec4(unknown); 59 ok = ok && x == ivec4(unknown); 60 x = ivec4(0); 61 ok = ok && x == ivec4(0); 62 x = ivec4(unknown); 63 ok = ok && x == ivec4(unknown); 64 x = ivec4(unknown); 65 ok = ok && x == ivec4(unknown); 66 x = ivec4(unknown); 67 x += 1; 68 x -= 1; 69 ok = ok && x == ivec4(unknown); 70 x = ivec4(unknown); 71 x = x + 1; 72 x = x - 1; 73 ok = ok && x == ivec4(unknown); 74 return ok; 75} 76vec4 main() { 77 bool _0_ok = true; 78 vec4 _1_x = vec4(6.0, 6.0, 7.0, 8.0); 79 _0_ok = _0_ok && _1_x == vec4(6.0, 6.0, 7.0, 8.0); 80 _1_x = vec4(7.0, 9.0, 9.0, 9.0); 81 _0_ok = _0_ok && _1_x == vec4(7.0, 9.0, 9.0, 9.0); 82 _1_x = vec4(9.0, 9.0, 10.0, 10.0); 83 _0_ok = _0_ok && _1_x == vec4(9.0, 9.0, 10.0, 10.0); 84 _1_x.xyz = vec3(6.0); 85 _0_ok = _0_ok && _1_x == vec4(6.0, 6.0, 6.0, 10.0); 86 _1_x.xy = vec2(3.0); 87 _0_ok = _0_ok && _1_x == vec4(3.0, 3.0, 6.0, 10.0); 88 _1_x = vec4(6.0); 89 _0_ok = _0_ok && _1_x == vec4(6.0); 90 _1_x = vec4(6.0, 6.0, 7.0, 8.0); 91 _0_ok = _0_ok && _1_x == vec4(6.0, 6.0, 7.0, 8.0); 92 _1_x = vec4(-7.0, -9.0, -9.0, -9.0); 93 _0_ok = _0_ok && _1_x == vec4(-7.0, -9.0, -9.0, -9.0); 94 _1_x = vec4(9.0, 9.0, 10.0, 10.0); 95 _0_ok = _0_ok && _1_x == vec4(9.0, 9.0, 10.0, 10.0); 96 _1_x.xyz = vec3(6.0); 97 _0_ok = _0_ok && _1_x == vec4(6.0, 6.0, 6.0, 10.0); 98 _1_x.xy = vec2(8.0); 99 _0_ok = _0_ok && _1_x == vec4(8.0, 8.0, 6.0, 10.0); 100 _1_x = vec4(2.0, 1.0, 0.5, 0.25); 101 _0_ok = _0_ok && _1_x == vec4(2.0, 1.0, 0.5, 0.25); 102 _1_x = vec4(6.0); 103 _0_ok = _0_ok && _1_x == vec4(6.0); 104 float _2_unknown = unknownInput; 105 _1_x = vec4(_2_unknown); 106 _0_ok = _0_ok && _1_x == vec4(_2_unknown); 107 _1_x = vec4(0.0); 108 _0_ok = _0_ok && _1_x == vec4(0.0); 109 _1_x = vec4(0.0) / _2_unknown; 110 _0_ok = _0_ok && _1_x == vec4(0.0); 111 _1_x = vec4(_2_unknown); 112 _0_ok = _0_ok && _1_x == vec4(_2_unknown); 113 _1_x = vec4(_2_unknown); 114 _0_ok = _0_ok && _1_x == vec4(_2_unknown); 115 _1_x = vec4(_2_unknown); 116 _0_ok = _0_ok && _1_x == vec4(_2_unknown); 117 _1_x = vec4(_2_unknown); 118 _0_ok = _0_ok && _1_x == vec4(_2_unknown); 119 _1_x = vec4(_2_unknown); 120 _0_ok = _0_ok && _1_x == vec4(_2_unknown); 121 _1_x = vec4(_2_unknown); 122 _0_ok = _0_ok && _1_x == vec4(_2_unknown); 123 _1_x = vec4(0.0); 124 _0_ok = _0_ok && _1_x == vec4(0.0); 125 _1_x = 0.0 / vec4(_2_unknown); 126 _0_ok = _0_ok && _1_x == vec4(0.0); 127 _1_x = vec4(_2_unknown); 128 _0_ok = _0_ok && _1_x == vec4(_2_unknown); 129 _1_x = vec4(_2_unknown); 130 _0_ok = _0_ok && _1_x == vec4(_2_unknown); 131 _1_x = vec4(0.0); 132 _0_ok = _0_ok && _1_x == vec4(0.0); 133 _1_x = vec4(_2_unknown); 134 _0_ok = _0_ok && _1_x == vec4(_2_unknown); 135 _1_x = vec4(_2_unknown); 136 _0_ok = _0_ok && _1_x == vec4(_2_unknown); 137 _1_x = vec4(_2_unknown); 138 _1_x += 1.0; 139 _1_x -= 1.0; 140 _0_ok = _0_ok && _1_x == vec4(_2_unknown); 141 _1_x = vec4(_2_unknown); 142 _1_x = _1_x + 1.0; 143 _1_x = _1_x - 1.0; 144 _0_ok = _0_ok && _1_x == vec4(_2_unknown); 145 return _0_ok && test_int_b() ? colorGreen : colorRed; 146} 147