xref: /aosp_15_r20/external/skia/tests/sksl/folding/StructFieldNoFolding.wgsl (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Workerdiagnostic(off, derivative_uniformity);
2*c8dee2aaSAndroid Build Coastguard Workerdiagnostic(off, chromium.unreachable_code);
3*c8dee2aaSAndroid Build Coastguard Workerstruct _GlobalUniforms {
4*c8dee2aaSAndroid Build Coastguard Worker  colorRed: vec4<f32>,
5*c8dee2aaSAndroid Build Coastguard Worker  colorGreen: vec4<f32>,
6*c8dee2aaSAndroid Build Coastguard Worker};
7*c8dee2aaSAndroid Build Coastguard Worker@binding(0) @group(0) var<uniform> _globalUniforms: _GlobalUniforms;
8*c8dee2aaSAndroid Build Coastguard Workerstruct S {
9*c8dee2aaSAndroid Build Coastguard Worker  a: i32,
10*c8dee2aaSAndroid Build Coastguard Worker  b: i32,
11*c8dee2aaSAndroid Build Coastguard Worker  c: i32,
12*c8dee2aaSAndroid Build Coastguard Worker};
13*c8dee2aaSAndroid Build Coastguard Workervar<private> numSideEffects: i32 = 0;
14*c8dee2aaSAndroid Build Coastguard Workerfn side_effecting_ii(value: i32) -> i32 {
15*c8dee2aaSAndroid Build Coastguard Worker  {
16*c8dee2aaSAndroid Build Coastguard Worker    numSideEffects = numSideEffects + i32(1);
17*c8dee2aaSAndroid Build Coastguard Worker    return value;
18*c8dee2aaSAndroid Build Coastguard Worker  }
19*c8dee2aaSAndroid Build Coastguard Worker}
20*c8dee2aaSAndroid Build Coastguard Workerfn _skslMain(coords: vec2<f32>) -> vec4<f32> {
21*c8dee2aaSAndroid Build Coastguard Worker  {
22*c8dee2aaSAndroid Build Coastguard Worker    var _0_val1: i32 = 2;
23*c8dee2aaSAndroid Build Coastguard Worker    var _1_val2: i32 = 1;
24*c8dee2aaSAndroid Build Coastguard Worker    _0_val1 = _0_val1 - i32(1);
25*c8dee2aaSAndroid Build Coastguard Worker    let _skTemp0 = side_effecting_ii(2);
26*c8dee2aaSAndroid Build Coastguard Worker    let _2_noFlatten0: i32 = S(_0_val1, _skTemp0, 3).a;
27*c8dee2aaSAndroid Build Coastguard Worker    let _skTemp1 = side_effecting_ii(1);
28*c8dee2aaSAndroid Build Coastguard Worker    let _3_noFlatten1: i32 = S(_skTemp1, 2, 3).b;
29*c8dee2aaSAndroid Build Coastguard Worker    _1_val2 = _1_val2 + 1;
30*c8dee2aaSAndroid Build Coastguard Worker    let _4_noFlatten2: i32 = S(1, _1_val2, 3).c;
31*c8dee2aaSAndroid Build Coastguard Worker    return select(_globalUniforms.colorRed, _globalUniforms.colorGreen, vec4<bool>((((((_2_noFlatten0 == 1) && (_3_noFlatten1 == 2)) && (_4_noFlatten2 == 3)) && (_0_val1 == 1)) && (_1_val2 == 2)) && (numSideEffects == 2)));
32*c8dee2aaSAndroid Build Coastguard Worker  }
33*c8dee2aaSAndroid Build Coastguard Worker}
34*c8dee2aaSAndroid Build Coastguard Worker@fragment fn main(@location(0) _coords: vec2<f32>) -> @location(0) vec4<f32> {
35*c8dee2aaSAndroid Build Coastguard Worker  return _skslMain(_coords);
36*c8dee2aaSAndroid Build Coastguard Worker}
37