1*c8dee2aaSAndroid Build Coastguard Workerdiagnostic(off, derivative_uniformity); 2*c8dee2aaSAndroid Build Coastguard Workerdiagnostic(off, chromium.unreachable_code); 3*c8dee2aaSAndroid Build Coastguard Workerstruct _GlobalUniforms { 4*c8dee2aaSAndroid Build Coastguard Worker colorRed: vec4<f32>, 5*c8dee2aaSAndroid Build Coastguard Worker colorGreen: vec4<f32>, 6*c8dee2aaSAndroid Build Coastguard Worker}; 7*c8dee2aaSAndroid Build Coastguard Worker@binding(0) @group(0) var<uniform> _globalUniforms: _GlobalUniforms; 8*c8dee2aaSAndroid Build Coastguard Workerstruct S { 9*c8dee2aaSAndroid Build Coastguard Worker a: i32, 10*c8dee2aaSAndroid Build Coastguard Worker b: i32, 11*c8dee2aaSAndroid Build Coastguard Worker c: i32, 12*c8dee2aaSAndroid Build Coastguard Worker}; 13*c8dee2aaSAndroid Build Coastguard Workervar<private> numSideEffects: i32 = 0; 14*c8dee2aaSAndroid Build Coastguard Workerfn side_effecting_ii(value: i32) -> i32 { 15*c8dee2aaSAndroid Build Coastguard Worker { 16*c8dee2aaSAndroid Build Coastguard Worker numSideEffects = numSideEffects + i32(1); 17*c8dee2aaSAndroid Build Coastguard Worker return value; 18*c8dee2aaSAndroid Build Coastguard Worker } 19*c8dee2aaSAndroid Build Coastguard Worker} 20*c8dee2aaSAndroid Build Coastguard Workerfn _skslMain(coords: vec2<f32>) -> vec4<f32> { 21*c8dee2aaSAndroid Build Coastguard Worker { 22*c8dee2aaSAndroid Build Coastguard Worker var _0_val1: i32 = 2; 23*c8dee2aaSAndroid Build Coastguard Worker var _1_val2: i32 = 1; 24*c8dee2aaSAndroid Build Coastguard Worker _0_val1 = _0_val1 - i32(1); 25*c8dee2aaSAndroid Build Coastguard Worker let _skTemp0 = side_effecting_ii(2); 26*c8dee2aaSAndroid Build Coastguard Worker let _2_noFlatten0: i32 = S(_0_val1, _skTemp0, 3).a; 27*c8dee2aaSAndroid Build Coastguard Worker let _skTemp1 = side_effecting_ii(1); 28*c8dee2aaSAndroid Build Coastguard Worker let _3_noFlatten1: i32 = S(_skTemp1, 2, 3).b; 29*c8dee2aaSAndroid Build Coastguard Worker _1_val2 = _1_val2 + 1; 30*c8dee2aaSAndroid Build Coastguard Worker let _4_noFlatten2: i32 = S(1, _1_val2, 3).c; 31*c8dee2aaSAndroid Build Coastguard Worker return select(_globalUniforms.colorRed, _globalUniforms.colorGreen, vec4<bool>((((((_2_noFlatten0 == 1) && (_3_noFlatten1 == 2)) && (_4_noFlatten2 == 3)) && (_0_val1 == 1)) && (_1_val2 == 2)) && (numSideEffects == 2))); 32*c8dee2aaSAndroid Build Coastguard Worker } 33*c8dee2aaSAndroid Build Coastguard Worker} 34*c8dee2aaSAndroid Build Coastguard Worker@fragment fn main(@location(0) _coords: vec2<f32>) -> @location(0) vec4<f32> { 35*c8dee2aaSAndroid Build Coastguard Worker return _skslMain(_coords); 36*c8dee2aaSAndroid Build Coastguard Worker} 37