1diagnostic(off, derivative_uniformity); 2diagnostic(off, chromium.unreachable_code); 3struct _GlobalUniforms { 4 colorRed: vec4<f32>, 5 colorGreen: vec4<f32>, 6 unknownInput: f32, 7}; 8@binding(0) @group(0) var<uniform> _globalUniforms: _GlobalUniforms; 9fn _skslMain(coords: vec2<f32>) -> vec4<f32> { 10 { 11 let _0_expr: bool = _globalUniforms.unknownInput > 0.0; 12 var _1_ok: i32 = 0; 13 var _2_bad: i32 = 0; 14 if _0_expr { 15 { 16 _1_ok = _1_ok + i32(1); 17 } 18 } else { 19 { 20 _2_bad = _2_bad + i32(1); 21 } 22 } 23 { 24 _1_ok = _1_ok + i32(1); 25 } 26 if true != _0_expr { 27 { 28 _2_bad = _2_bad + i32(1); 29 } 30 } else { 31 { 32 _1_ok = _1_ok + i32(1); 33 } 34 } 35 if _0_expr { 36 { 37 _1_ok = _1_ok + i32(1); 38 } 39 } else { 40 { 41 _2_bad = _2_bad + i32(1); 42 } 43 } 44 { 45 _1_ok = _1_ok + i32(1); 46 } 47 if _0_expr { 48 { 49 _1_ok = _1_ok + i32(1); 50 } 51 } else { 52 { 53 _2_bad = _2_bad + i32(1); 54 } 55 } 56 if _0_expr { 57 { 58 _1_ok = _1_ok + i32(1); 59 } 60 } else { 61 { 62 _2_bad = _2_bad + i32(1); 63 } 64 } 65 if false == _0_expr { 66 { 67 _2_bad = _2_bad + i32(1); 68 } 69 } else { 70 { 71 _1_ok = _1_ok + i32(1); 72 } 73 } 74 if true != _0_expr { 75 { 76 _2_bad = _2_bad + i32(1); 77 } 78 } else { 79 { 80 _1_ok = _1_ok + i32(1); 81 } 82 } 83 if _0_expr { 84 { 85 _1_ok = _1_ok + i32(1); 86 } 87 } else { 88 { 89 _2_bad = _2_bad + i32(1); 90 } 91 } 92 if _0_expr { 93 { 94 _1_ok = _1_ok + i32(1); 95 } 96 } else { 97 { 98 _2_bad = _2_bad + i32(1); 99 } 100 } 101 { 102 _1_ok = _1_ok + i32(1); 103 } 104 if _0_expr != true { 105 { 106 _2_bad = _2_bad + i32(1); 107 } 108 } else { 109 { 110 _1_ok = _1_ok + i32(1); 111 } 112 } 113 if _0_expr { 114 { 115 _1_ok = _1_ok + i32(1); 116 } 117 } else { 118 { 119 _2_bad = _2_bad + i32(1); 120 } 121 } 122 { 123 _1_ok = _1_ok + i32(1); 124 } 125 if _0_expr { 126 { 127 _1_ok = _1_ok + i32(1); 128 } 129 } else { 130 { 131 _2_bad = _2_bad + i32(1); 132 } 133 } 134 if _0_expr { 135 { 136 _1_ok = _1_ok + i32(1); 137 } 138 } else { 139 { 140 _2_bad = _2_bad + i32(1); 141 } 142 } 143 if _0_expr == false { 144 { 145 _2_bad = _2_bad + i32(1); 146 } 147 } else { 148 { 149 _1_ok = _1_ok + i32(1); 150 } 151 } 152 if _0_expr != true { 153 { 154 _2_bad = _2_bad + i32(1); 155 } 156 } else { 157 { 158 _1_ok = _1_ok + i32(1); 159 } 160 } 161 if _0_expr { 162 { 163 _1_ok = _1_ok + i32(1); 164 } 165 } else { 166 { 167 _2_bad = _2_bad + i32(1); 168 } 169 } 170 var _3_a: f32 = f32(_globalUniforms.unknownInput + 2.0); 171 let _4_b: f32 = f32(_globalUniforms.unknownInput * 2.0); 172 if _3_a == _4_b { 173 { 174 _2_bad = _2_bad + i32(1); 175 } 176 } else { 177 { 178 _1_ok = _1_ok + i32(1); 179 } 180 } 181 _3_a = _4_b; 182 if _3_a == _4_b { 183 { 184 _1_ok = _1_ok + i32(1); 185 } 186 } else { 187 { 188 _2_bad = _2_bad + i32(1); 189 } 190 } 191 return select(_globalUniforms.colorRed, _globalUniforms.colorGreen, vec4<bool>((_1_ok == 22) && (_2_bad == 0))); 192 } 193} 194@fragment fn main(@location(0) _coords: vec2<f32>) -> @location(0) vec4<f32> { 195 return _skslMain(_coords); 196} 197