1*c8dee2aaSAndroid Build Coastguard Workerdiagnostic(off, derivative_uniformity); 2*c8dee2aaSAndroid Build Coastguard Workerdiagnostic(off, chromium.unreachable_code); 3*c8dee2aaSAndroid Build Coastguard Workerstruct _GlobalUniforms { 4*c8dee2aaSAndroid Build Coastguard Worker colorGreen: vec4<f32>, 5*c8dee2aaSAndroid Build Coastguard Worker colorRed: vec4<f32>, 6*c8dee2aaSAndroid Build Coastguard Worker}; 7*c8dee2aaSAndroid Build Coastguard Worker@binding(0) @group(0) var<uniform> _globalUniforms: _GlobalUniforms; 8*c8dee2aaSAndroid Build Coastguard Workerfn test_ivec_b() -> bool { 9*c8dee2aaSAndroid Build Coastguard Worker { 10*c8dee2aaSAndroid Build Coastguard Worker const one: i32 = 1; 11*c8dee2aaSAndroid Build Coastguard Worker const two: i32 = 2; 12*c8dee2aaSAndroid Build Coastguard Worker var ok: bool = true; 13*c8dee2aaSAndroid Build Coastguard Worker ok = ok && all((-vec2<i32>(-one, one + one)) == (-vec2<i32>(one - two, 2))); 14*c8dee2aaSAndroid Build Coastguard Worker return ok; 15*c8dee2aaSAndroid Build Coastguard Worker } 16*c8dee2aaSAndroid Build Coastguard Worker} 17*c8dee2aaSAndroid Build Coastguard Workerfn test_mat_b() -> bool { 18*c8dee2aaSAndroid Build Coastguard Worker { 19*c8dee2aaSAndroid Build Coastguard Worker const ok: bool = true; 20*c8dee2aaSAndroid Build Coastguard Worker return ok; 21*c8dee2aaSAndroid Build Coastguard Worker } 22*c8dee2aaSAndroid Build Coastguard Worker} 23*c8dee2aaSAndroid Build Coastguard Workerfn _skslMain(coords: vec2<f32>) -> vec4<f32> { 24*c8dee2aaSAndroid Build Coastguard Worker { 25*c8dee2aaSAndroid Build Coastguard Worker const _4_ok: bool = true; 26*c8dee2aaSAndroid Build Coastguard Worker var _skTemp0: vec4<f32>; 27*c8dee2aaSAndroid Build Coastguard Worker var _skTemp1: bool; 28*c8dee2aaSAndroid Build Coastguard Worker var _skTemp2: bool; 29*c8dee2aaSAndroid Build Coastguard Worker if _4_ok { 30*c8dee2aaSAndroid Build Coastguard Worker let _skTemp3 = test_ivec_b(); 31*c8dee2aaSAndroid Build Coastguard Worker _skTemp2 = _skTemp3; 32*c8dee2aaSAndroid Build Coastguard Worker } else { 33*c8dee2aaSAndroid Build Coastguard Worker _skTemp2 = false; 34*c8dee2aaSAndroid Build Coastguard Worker } 35*c8dee2aaSAndroid Build Coastguard Worker if _skTemp2 { 36*c8dee2aaSAndroid Build Coastguard Worker let _skTemp4 = test_mat_b(); 37*c8dee2aaSAndroid Build Coastguard Worker _skTemp1 = _skTemp4; 38*c8dee2aaSAndroid Build Coastguard Worker } else { 39*c8dee2aaSAndroid Build Coastguard Worker _skTemp1 = false; 40*c8dee2aaSAndroid Build Coastguard Worker } 41*c8dee2aaSAndroid Build Coastguard Worker if _skTemp1 { 42*c8dee2aaSAndroid Build Coastguard Worker _skTemp0 = _globalUniforms.colorGreen; 43*c8dee2aaSAndroid Build Coastguard Worker } else { 44*c8dee2aaSAndroid Build Coastguard Worker _skTemp0 = _globalUniforms.colorRed; 45*c8dee2aaSAndroid Build Coastguard Worker } 46*c8dee2aaSAndroid Build Coastguard Worker return _skTemp0; 47*c8dee2aaSAndroid Build Coastguard Worker } 48*c8dee2aaSAndroid Build Coastguard Worker} 49*c8dee2aaSAndroid Build Coastguard Worker@fragment fn main(@location(0) _coords: vec2<f32>) -> @location(0) vec4<f32> { 50*c8dee2aaSAndroid Build Coastguard Worker return _skslMain(_coords); 51*c8dee2aaSAndroid Build Coastguard Worker} 52