xref: /aosp_15_r20/external/skia/tests/sksl/folding/Negation.wgsl (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Workerdiagnostic(off, derivative_uniformity);
2*c8dee2aaSAndroid Build Coastguard Workerdiagnostic(off, chromium.unreachable_code);
3*c8dee2aaSAndroid Build Coastguard Workerstruct _GlobalUniforms {
4*c8dee2aaSAndroid Build Coastguard Worker  colorGreen: vec4<f32>,
5*c8dee2aaSAndroid Build Coastguard Worker  colorRed: vec4<f32>,
6*c8dee2aaSAndroid Build Coastguard Worker};
7*c8dee2aaSAndroid Build Coastguard Worker@binding(0) @group(0) var<uniform> _globalUniforms: _GlobalUniforms;
8*c8dee2aaSAndroid Build Coastguard Workerfn test_ivec_b() -> bool {
9*c8dee2aaSAndroid Build Coastguard Worker  {
10*c8dee2aaSAndroid Build Coastguard Worker    const one: i32 = 1;
11*c8dee2aaSAndroid Build Coastguard Worker    const two: i32 = 2;
12*c8dee2aaSAndroid Build Coastguard Worker    var ok: bool = true;
13*c8dee2aaSAndroid Build Coastguard Worker    ok = ok && all((-vec2<i32>(-one, one + one)) == (-vec2<i32>(one - two, 2)));
14*c8dee2aaSAndroid Build Coastguard Worker    return ok;
15*c8dee2aaSAndroid Build Coastguard Worker  }
16*c8dee2aaSAndroid Build Coastguard Worker}
17*c8dee2aaSAndroid Build Coastguard Workerfn test_mat_b() -> bool {
18*c8dee2aaSAndroid Build Coastguard Worker  {
19*c8dee2aaSAndroid Build Coastguard Worker    const ok: bool = true;
20*c8dee2aaSAndroid Build Coastguard Worker    return ok;
21*c8dee2aaSAndroid Build Coastguard Worker  }
22*c8dee2aaSAndroid Build Coastguard Worker}
23*c8dee2aaSAndroid Build Coastguard Workerfn _skslMain(coords: vec2<f32>) -> vec4<f32> {
24*c8dee2aaSAndroid Build Coastguard Worker  {
25*c8dee2aaSAndroid Build Coastguard Worker    const _4_ok: bool = true;
26*c8dee2aaSAndroid Build Coastguard Worker    var _skTemp0: vec4<f32>;
27*c8dee2aaSAndroid Build Coastguard Worker    var _skTemp1: bool;
28*c8dee2aaSAndroid Build Coastguard Worker    var _skTemp2: bool;
29*c8dee2aaSAndroid Build Coastguard Worker    if _4_ok {
30*c8dee2aaSAndroid Build Coastguard Worker      let _skTemp3 = test_ivec_b();
31*c8dee2aaSAndroid Build Coastguard Worker      _skTemp2 = _skTemp3;
32*c8dee2aaSAndroid Build Coastguard Worker    } else {
33*c8dee2aaSAndroid Build Coastguard Worker      _skTemp2 = false;
34*c8dee2aaSAndroid Build Coastguard Worker    }
35*c8dee2aaSAndroid Build Coastguard Worker    if _skTemp2 {
36*c8dee2aaSAndroid Build Coastguard Worker      let _skTemp4 = test_mat_b();
37*c8dee2aaSAndroid Build Coastguard Worker      _skTemp1 = _skTemp4;
38*c8dee2aaSAndroid Build Coastguard Worker    } else {
39*c8dee2aaSAndroid Build Coastguard Worker      _skTemp1 = false;
40*c8dee2aaSAndroid Build Coastguard Worker    }
41*c8dee2aaSAndroid Build Coastguard Worker    if _skTemp1 {
42*c8dee2aaSAndroid Build Coastguard Worker      _skTemp0 = _globalUniforms.colorGreen;
43*c8dee2aaSAndroid Build Coastguard Worker    } else {
44*c8dee2aaSAndroid Build Coastguard Worker      _skTemp0 = _globalUniforms.colorRed;
45*c8dee2aaSAndroid Build Coastguard Worker    }
46*c8dee2aaSAndroid Build Coastguard Worker    return _skTemp0;
47*c8dee2aaSAndroid Build Coastguard Worker  }
48*c8dee2aaSAndroid Build Coastguard Worker}
49*c8dee2aaSAndroid Build Coastguard Worker@fragment fn main(@location(0) _coords: vec2<f32>) -> @location(0) vec4<f32> {
50*c8dee2aaSAndroid Build Coastguard Worker  return _skslMain(_coords);
51*c8dee2aaSAndroid Build Coastguard Worker}
52