xref: /aosp_15_r20/external/skia/tests/sksl/folding/MatrixNoOpFolding.glsl (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker
2*c8dee2aaSAndroid Build Coastguard Workeruniform mat2 testMatrix2x2;
3*c8dee2aaSAndroid Build Coastguard Workeruniform mat3 testMatrix3x3;
4*c8dee2aaSAndroid Build Coastguard Workeruniform vec4 testInputs;
5*c8dee2aaSAndroid Build Coastguard Workeruniform vec4 colorRed;
6*c8dee2aaSAndroid Build Coastguard Workeruniform vec4 colorGreen;
7*c8dee2aaSAndroid Build Coastguard Workeruniform float unknownInput;
8*c8dee2aaSAndroid Build Coastguard Workerbool test_mat3_mat3_b() {
9*c8dee2aaSAndroid Build Coastguard Worker    mat3 m;
10*c8dee2aaSAndroid Build Coastguard Worker    mat3 mm;
11*c8dee2aaSAndroid Build Coastguard Worker    const mat3 z = mat3(0.0);
12*c8dee2aaSAndroid Build Coastguard Worker    m = testMatrix3x3;
13*c8dee2aaSAndroid Build Coastguard Worker    m = testMatrix3x3;
14*c8dee2aaSAndroid Build Coastguard Worker    m = -m;
15*c8dee2aaSAndroid Build Coastguard Worker    mm = mat3(0.0);
16*c8dee2aaSAndroid Build Coastguard Worker    mm = mat3(0.0);
17*c8dee2aaSAndroid Build Coastguard Worker    return m == -testMatrix3x3 && mm == z;
18*c8dee2aaSAndroid Build Coastguard Worker}
19*c8dee2aaSAndroid Build Coastguard Workerbool test_mat4_mat4_b() {
20*c8dee2aaSAndroid Build Coastguard Worker    mat4 testMatrix4x4 = mat4(testInputs, testInputs, testInputs, testInputs);
21*c8dee2aaSAndroid Build Coastguard Worker    mat4 m;
22*c8dee2aaSAndroid Build Coastguard Worker    mat4 mm;
23*c8dee2aaSAndroid Build Coastguard Worker    const mat4 z = mat4(0.0);
24*c8dee2aaSAndroid Build Coastguard Worker    m = testMatrix4x4;
25*c8dee2aaSAndroid Build Coastguard Worker    m = testMatrix4x4;
26*c8dee2aaSAndroid Build Coastguard Worker    m = -m;
27*c8dee2aaSAndroid Build Coastguard Worker    mm = mat4(0.0);
28*c8dee2aaSAndroid Build Coastguard Worker    mm = mat4(0.0);
29*c8dee2aaSAndroid Build Coastguard Worker    return m == -testMatrix4x4 && mm == z;
30*c8dee2aaSAndroid Build Coastguard Worker}
31*c8dee2aaSAndroid Build Coastguard Workervec4 main() {
32*c8dee2aaSAndroid Build Coastguard Worker    mat2 _0_m;
33*c8dee2aaSAndroid Build Coastguard Worker    mat2 _1_mm;
34*c8dee2aaSAndroid Build Coastguard Worker    const mat2 _3_z = mat2(0.0);
35*c8dee2aaSAndroid Build Coastguard Worker    _0_m = testMatrix2x2;
36*c8dee2aaSAndroid Build Coastguard Worker    _0_m = testMatrix2x2;
37*c8dee2aaSAndroid Build Coastguard Worker    _0_m = -_0_m;
38*c8dee2aaSAndroid Build Coastguard Worker    _1_mm = mat2(0.0);
39*c8dee2aaSAndroid Build Coastguard Worker    _1_mm = mat2(0.0);
40*c8dee2aaSAndroid Build Coastguard Worker    return ((_0_m == -testMatrix2x2 && _1_mm == _3_z) && test_mat3_mat3_b()) && test_mat4_mat4_b() ? colorGreen : colorRed;
41*c8dee2aaSAndroid Build Coastguard Worker}
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