1 2uniform mat2 testMatrix2x2; 3uniform mat3 testMatrix3x3; 4uniform vec4 testInputs; 5uniform vec4 colorRed; 6uniform vec4 colorGreen; 7uniform float unknownInput; 8bool test_mat3_mat3_b() { 9 mat3 m; 10 mat3 mm; 11 const mat3 z = mat3(0.0); 12 m = testMatrix3x3; 13 m = testMatrix3x3; 14 m = -m; 15 mm = mat3(0.0); 16 mm = mat3(0.0); 17 return m == -testMatrix3x3 && mm == z; 18} 19bool test_mat4_mat4_b() { 20 mat4 testMatrix4x4 = mat4(testInputs, testInputs, testInputs, testInputs); 21 mat4 m; 22 mat4 mm; 23 const mat4 z = mat4(0.0); 24 m = testMatrix4x4; 25 m = testMatrix4x4; 26 m = -m; 27 mm = mat4(0.0); 28 mm = mat4(0.0); 29 return m == -testMatrix4x4 && mm == z; 30} 31vec4 main() { 32 mat2 _0_m; 33 mat2 _1_mm; 34 const mat2 _3_z = mat2(0.0); 35 _0_m = testMatrix2x2; 36 _0_m = testMatrix2x2; 37 _0_m = -_0_m; 38 _1_mm = mat2(0.0); 39 _1_mm = mat2(0.0); 40 return ((_0_m == -testMatrix2x2 && _1_mm == _3_z) && test_mat3_mat3_b()) && test_mat4_mat4_b() ? colorGreen : colorRed; 41} 42