1 2out vec4 sk_FragColor; 3uniform vec4 colorRed; 4uniform vec4 colorGreen; 5bool test_eq_half_b() { 6 bool ok = true; 7 return ok; 8} 9bool test_matrix_op_matrix_float_b() { 10 bool ok = true; 11 return ok; 12} 13bool test_matrix_op_matrix_half_b() { 14 bool ok = true; 15 return ok; 16} 17bool test_vector_op_matrix_float_b() { 18 bool ok = true; 19 return ok; 20} 21bool test_vector_op_matrix_half_b() { 22 bool ok = true; 23 return ok; 24} 25bool test_matrix_op_vector_float_b() { 26 bool ok = true; 27 return ok; 28} 29bool test_matrix_op_vector_half_b() { 30 bool ok = true; 31 return ok; 32} 33vec4 main() { 34 const bool _0_ok = true; 35 return ((((((_0_ok && test_eq_half_b()) && test_matrix_op_matrix_float_b()) && test_matrix_op_matrix_half_b()) && test_vector_op_matrix_float_b()) && test_vector_op_matrix_half_b()) && test_matrix_op_vector_float_b()) && test_matrix_op_vector_half_b() ? colorGreen : colorRed; 36} 37