1diagnostic(off, derivative_uniformity); 2diagnostic(off, chromium.unreachable_code); 3struct _GlobalUniforms { 4 testMatrix2x2: mat2x2<f32>, 5 colorRed: vec4<f32>, 6 colorGreen: vec4<f32>, 7 unknownInput: f32, 8}; 9@binding(0) @group(0) var<uniform> _globalUniforms: _GlobalUniforms; 10fn test_matrix_op_scalar_float_b() -> bool { 11 { 12 const ok: bool = true; 13 return ok; 14 } 15} 16fn test_matrix_op_scalar_half_b() -> bool { 17 { 18 const ok: bool = true; 19 return ok; 20 } 21} 22fn test_matrix_op_matrix_float_b() -> bool { 23 { 24 const ok: bool = true; 25 return ok; 26 } 27} 28fn test_matrix_op_matrix_half_b() -> bool { 29 { 30 const ok: bool = true; 31 return ok; 32 } 33} 34fn test_vector_op_matrix_float_b() -> bool { 35 { 36 const ok: bool = true; 37 return ok; 38 } 39} 40fn test_vector_op_matrix_half_b() -> bool { 41 { 42 const ok: bool = true; 43 return ok; 44 } 45} 46fn test_matrix_op_vector_float_b() -> bool { 47 { 48 const ok: bool = true; 49 return ok; 50 } 51} 52fn test_matrix_op_vector_half_b() -> bool { 53 { 54 const ok: bool = true; 55 return ok; 56 } 57} 58fn _skslMain(coords: vec2<f32>) -> vec4<f32> { 59 { 60 var _0_ok: bool = true; 61 let _skTemp0 = f32(_globalUniforms.unknownInput); 62 let _skTemp1 = mat3x3<f32>(_skTemp0, 0.0, 0.0, 0.0, _skTemp0, 0.0, 0.0, 0.0, _skTemp0); 63 const _skTemp2 = mat2x2<f32>(1.0, 0.0, 0.0, 1.0); 64 const _skTemp3 = mat3x3<f32>(_skTemp2[0][0], _skTemp2[0][1], 0.0, _skTemp2[1][0], _skTemp2[1][1], 0.0, 0.0, 0.0, 1.0); 65 _0_ok = _0_ok && (all(_skTemp1[0] == _skTemp3[0]) && all(_skTemp1[1] == _skTemp3[1]) && all(_skTemp1[2] == _skTemp3[2])); 66 let _skTemp4 = mat3x3<f32>(9.0, 0.0, 0.0, 0.0, 9.0, 0.0, 0.0, 0.0, f32(_globalUniforms.unknownInput)); 67 const _skTemp5 = mat2x2<f32>(9.0, 0.0, 0.0, 9.0); 68 const _skTemp6 = mat3x3<f32>(_skTemp5[0][0], _skTemp5[0][1], 0.0, _skTemp5[1][0], _skTemp5[1][1], 0.0, 0.0, 0.0, 1.0); 69 _0_ok = _0_ok && (all(_skTemp4[0] == _skTemp6[0]) && all(_skTemp4[1] == _skTemp6[1]) && all(_skTemp4[2] == _skTemp6[2])); 70 _0_ok = _0_ok && all(vec4<f32>(_globalUniforms.testMatrix2x2[0], _globalUniforms.testMatrix2x2[1]) == vec4<f32>(1.0, 2.0, 3.0, 4.0)); 71 { 72 let _skTemp7 = mat2x2<f32>(_globalUniforms.testMatrix2x2); 73 let _skTemp8 = mat3x3<f32>(mat3x3<f32>(_skTemp7[0][0], _skTemp7[0][1], 0.0, _skTemp7[1][0], _skTemp7[1][1], 0.0, 0.0, 0.0, 1.0)); 74 _0_ok = _0_ok && all(mat4x4<f32>(_skTemp8[0][0], _skTemp8[0][1], _skTemp8[0][2], 0.0, _skTemp8[1][0], _skTemp8[1][1], _skTemp8[1][2], 0.0, _skTemp8[2][0], _skTemp8[2][1], _skTemp8[2][2], 0.0, 0.0, 0.0, 0.0, 1.0)[0] == vec4<f32>(1.0, 2.0, 0.0, 0.0)); 75 let _skTemp9 = mat2x2<f32>(_globalUniforms.testMatrix2x2); 76 let _skTemp10 = mat3x3<f32>(mat3x3<f32>(_skTemp9[0][0], _skTemp9[0][1], 0.0, _skTemp9[1][0], _skTemp9[1][1], 0.0, 0.0, 0.0, 1.0)); 77 _0_ok = _0_ok && all(mat4x4<f32>(_skTemp10[0][0], _skTemp10[0][1], _skTemp10[0][2], 0.0, _skTemp10[1][0], _skTemp10[1][1], _skTemp10[1][2], 0.0, _skTemp10[2][0], _skTemp10[2][1], _skTemp10[2][2], 0.0, 0.0, 0.0, 0.0, 1.0)[1] == vec4<f32>(3.0, 4.0, 0.0, 0.0)); 78 } 79 var _skTemp11: vec4<f32>; 80 var _skTemp12: bool; 81 var _skTemp13: bool; 82 var _skTemp14: bool; 83 var _skTemp15: bool; 84 var _skTemp16: bool; 85 var _skTemp17: bool; 86 var _skTemp18: bool; 87 var _skTemp19: bool; 88 if _0_ok { 89 let _skTemp20 = test_matrix_op_scalar_float_b(); 90 _skTemp19 = _skTemp20; 91 } else { 92 _skTemp19 = false; 93 } 94 if _skTemp19 { 95 let _skTemp21 = test_matrix_op_scalar_half_b(); 96 _skTemp18 = _skTemp21; 97 } else { 98 _skTemp18 = false; 99 } 100 if _skTemp18 { 101 let _skTemp22 = test_matrix_op_matrix_float_b(); 102 _skTemp17 = _skTemp22; 103 } else { 104 _skTemp17 = false; 105 } 106 if _skTemp17 { 107 let _skTemp23 = test_matrix_op_matrix_half_b(); 108 _skTemp16 = _skTemp23; 109 } else { 110 _skTemp16 = false; 111 } 112 if _skTemp16 { 113 let _skTemp24 = test_vector_op_matrix_float_b(); 114 _skTemp15 = _skTemp24; 115 } else { 116 _skTemp15 = false; 117 } 118 if _skTemp15 { 119 let _skTemp25 = test_vector_op_matrix_half_b(); 120 _skTemp14 = _skTemp25; 121 } else { 122 _skTemp14 = false; 123 } 124 if _skTemp14 { 125 let _skTemp26 = test_matrix_op_vector_float_b(); 126 _skTemp13 = _skTemp26; 127 } else { 128 _skTemp13 = false; 129 } 130 if _skTemp13 { 131 let _skTemp27 = test_matrix_op_vector_half_b(); 132 _skTemp12 = _skTemp27; 133 } else { 134 _skTemp12 = false; 135 } 136 if _skTemp12 { 137 _skTemp11 = _globalUniforms.colorGreen; 138 } else { 139 _skTemp11 = _globalUniforms.colorRed; 140 } 141 return _skTemp11; 142 } 143} 144@fragment fn main(@location(0) _coords: vec2<f32>) -> @location(0) vec4<f32> { 145 return _skslMain(_coords); 146} 147