xref: /aosp_15_r20/external/skia/tests/sksl/folding/MatrixFoldingES2.glsl (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1
2uniform mat2 testMatrix2x2;
3uniform vec4 colorRed;
4uniform vec4 colorGreen;
5uniform float unknownInput;
6bool test_matrix_op_scalar_float_b() {
7    bool ok = true;
8    return ok;
9}
10bool test_matrix_op_scalar_half_b() {
11    bool ok = true;
12    return ok;
13}
14bool test_matrix_op_matrix_float_b() {
15    bool ok = true;
16    return ok;
17}
18bool test_matrix_op_matrix_half_b() {
19    bool ok = true;
20    return ok;
21}
22bool test_vector_op_matrix_float_b() {
23    bool ok = true;
24    return ok;
25}
26bool test_vector_op_matrix_half_b() {
27    bool ok = true;
28    return ok;
29}
30bool test_matrix_op_vector_float_b() {
31    bool ok = true;
32    return ok;
33}
34bool test_matrix_op_vector_half_b() {
35    bool ok = true;
36    return ok;
37}
38vec4 main() {
39    bool _0_ok = true;
40    _0_ok = _0_ok && mat3(unknownInput) == mat3(mat2(1.0));
41    _0_ok = _0_ok && mat3(9.0, 0.0, 0.0, 0.0, 9.0, 0.0, 0.0, 0.0, unknownInput) == mat3(mat2(9.0));
42    _0_ok = _0_ok && vec4(testMatrix2x2) == vec4(1.0, 2.0, 3.0, 4.0);
43    {
44        _0_ok = _0_ok && mat4(mat3(testMatrix2x2))[0] == vec4(1.0, 2.0, 0.0, 0.0);
45        _0_ok = _0_ok && mat4(mat3(testMatrix2x2))[1] == vec4(3.0, 4.0, 0.0, 0.0);
46    }
47    return (((((((_0_ok && test_matrix_op_scalar_float_b()) && test_matrix_op_scalar_half_b()) && test_matrix_op_matrix_float_b()) && test_matrix_op_matrix_half_b()) && test_vector_op_matrix_float_b()) && test_vector_op_matrix_half_b()) && test_matrix_op_vector_float_b()) && test_matrix_op_vector_half_b() ? colorGreen : colorRed;
48}
49