1diagnostic(off, derivative_uniformity); 2diagnostic(off, chromium.unreachable_code); 3struct _GlobalUniforms { 4 colorGreen: vec4<f32>, 5 colorRed: vec4<f32>, 6}; 7@binding(0) @group(0) var<uniform> _globalUniforms: _GlobalUniforms; 8fn _skslMain(coords: vec2<f32>) -> vec4<f32> { 9 { 10 var ok: bool = true; 11 ok = ok && (_globalUniforms.colorGreen.y >= _globalUniforms.colorGreen.x); 12 ok = ok && (_globalUniforms.colorGreen.y > _globalUniforms.colorGreen.x); 13 ok = ok && (_globalUniforms.colorGreen.z <= _globalUniforms.colorGreen.y); 14 ok = ok && (_globalUniforms.colorGreen.z < _globalUniforms.colorGreen.y); 15 ok = ok && (_globalUniforms.colorGreen.y >= _globalUniforms.colorGreen.w); 16 ok = ok && (_globalUniforms.colorGreen.x <= _globalUniforms.colorGreen.z); 17 ok = ok && (_globalUniforms.colorGreen.y != _globalUniforms.colorGreen.x); 18 ok = ok && (_globalUniforms.colorGreen.y == _globalUniforms.colorGreen.w); 19 return select(_globalUniforms.colorRed, _globalUniforms.colorGreen, vec4<bool>(ok)); 20 } 21} 22@fragment fn main(@location(0) _coords: vec2<f32>) -> @location(0) vec4<f32> { 23 return _skslMain(_coords); 24} 25