xref: /aosp_15_r20/external/skia/tests/sksl/folding/IntFoldingES3.wgsl (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Workerdiagnostic(off, derivative_uniformity);
2*c8dee2aaSAndroid Build Coastguard Workerdiagnostic(off, chromium.unreachable_code);
3*c8dee2aaSAndroid Build Coastguard Workerstruct FSOut {
4*c8dee2aaSAndroid Build Coastguard Worker  @location(0) sk_FragColor: vec4<f32>,
5*c8dee2aaSAndroid Build Coastguard Worker};
6*c8dee2aaSAndroid Build Coastguard Workerstruct _GlobalUniforms {
7*c8dee2aaSAndroid Build Coastguard Worker  colorRed: vec4<f32>,
8*c8dee2aaSAndroid Build Coastguard Worker  colorGreen: vec4<f32>,
9*c8dee2aaSAndroid Build Coastguard Worker};
10*c8dee2aaSAndroid Build Coastguard Worker@binding(0) @group(0) var<uniform> _globalUniforms: _GlobalUniforms;
11*c8dee2aaSAndroid Build Coastguard Workerfn _skslMain(coords: vec2<f32>) -> vec4<f32> {
12*c8dee2aaSAndroid Build Coastguard Worker  {
13*c8dee2aaSAndroid Build Coastguard Worker    var _0_ok: bool = true;
14*c8dee2aaSAndroid Build Coastguard Worker    var _1_x: i32 = 14;
15*c8dee2aaSAndroid Build Coastguard Worker    _0_ok = _0_ok && (_1_x == 14);
16*c8dee2aaSAndroid Build Coastguard Worker    _1_x = 6;
17*c8dee2aaSAndroid Build Coastguard Worker    _0_ok = _0_ok && (_1_x == 6);
18*c8dee2aaSAndroid Build Coastguard Worker    _1_x = 5;
19*c8dee2aaSAndroid Build Coastguard Worker    _0_ok = _0_ok && (_1_x == 5);
20*c8dee2aaSAndroid Build Coastguard Worker    _1_x = 16;
21*c8dee2aaSAndroid Build Coastguard Worker    _0_ok = _0_ok && (_1_x == 16);
22*c8dee2aaSAndroid Build Coastguard Worker    _1_x = ~_1_x;
23*c8dee2aaSAndroid Build Coastguard Worker    _0_ok = _0_ok && (_1_x == -17);
24*c8dee2aaSAndroid Build Coastguard Worker    _0_ok = _0_ok && (_1_x == -17);
25*c8dee2aaSAndroid Build Coastguard Worker    _1_x = -8;
26*c8dee2aaSAndroid Build Coastguard Worker    _0_ok = _0_ok && (_1_x == -8);
27*c8dee2aaSAndroid Build Coastguard Worker    _1_x = 32;
28*c8dee2aaSAndroid Build Coastguard Worker    _0_ok = _0_ok && (_1_x == 32);
29*c8dee2aaSAndroid Build Coastguard Worker    _1_x = 33;
30*c8dee2aaSAndroid Build Coastguard Worker    _0_ok = _0_ok && (_1_x == 33);
31*c8dee2aaSAndroid Build Coastguard Worker    return select(_globalUniforms.colorRed, _globalUniforms.colorGreen, vec4<bool>(_0_ok));
32*c8dee2aaSAndroid Build Coastguard Worker  }
33*c8dee2aaSAndroid Build Coastguard Worker}
34*c8dee2aaSAndroid Build Coastguard Worker@fragment fn main() -> FSOut {
35*c8dee2aaSAndroid Build Coastguard Worker  var _stageOut: FSOut;
36*c8dee2aaSAndroid Build Coastguard Worker  _stageOut.sk_FragColor = _skslMain(/*fragcoord*/ vec2<f32>());
37*c8dee2aaSAndroid Build Coastguard Worker  return _stageOut;
38*c8dee2aaSAndroid Build Coastguard Worker}
39