1*c8dee2aaSAndroid Build Coastguard Workerdiagnostic(off, derivative_uniformity); 2*c8dee2aaSAndroid Build Coastguard Workerdiagnostic(off, chromium.unreachable_code); 3*c8dee2aaSAndroid Build Coastguard Workerstruct FSOut { 4*c8dee2aaSAndroid Build Coastguard Worker @location(0) sk_FragColor: vec4<f32>, 5*c8dee2aaSAndroid Build Coastguard Worker}; 6*c8dee2aaSAndroid Build Coastguard Workerstruct _GlobalUniforms { 7*c8dee2aaSAndroid Build Coastguard Worker colorRed: vec4<f32>, 8*c8dee2aaSAndroid Build Coastguard Worker colorGreen: vec4<f32>, 9*c8dee2aaSAndroid Build Coastguard Worker}; 10*c8dee2aaSAndroid Build Coastguard Worker@binding(0) @group(0) var<uniform> _globalUniforms: _GlobalUniforms; 11*c8dee2aaSAndroid Build Coastguard Workerfn _skslMain(coords: vec2<f32>) -> vec4<f32> { 12*c8dee2aaSAndroid Build Coastguard Worker { 13*c8dee2aaSAndroid Build Coastguard Worker var _0_ok: bool = true; 14*c8dee2aaSAndroid Build Coastguard Worker var _1_x: i32 = 14; 15*c8dee2aaSAndroid Build Coastguard Worker _0_ok = _0_ok && (_1_x == 14); 16*c8dee2aaSAndroid Build Coastguard Worker _1_x = 6; 17*c8dee2aaSAndroid Build Coastguard Worker _0_ok = _0_ok && (_1_x == 6); 18*c8dee2aaSAndroid Build Coastguard Worker _1_x = 5; 19*c8dee2aaSAndroid Build Coastguard Worker _0_ok = _0_ok && (_1_x == 5); 20*c8dee2aaSAndroid Build Coastguard Worker _1_x = 16; 21*c8dee2aaSAndroid Build Coastguard Worker _0_ok = _0_ok && (_1_x == 16); 22*c8dee2aaSAndroid Build Coastguard Worker _1_x = ~_1_x; 23*c8dee2aaSAndroid Build Coastguard Worker _0_ok = _0_ok && (_1_x == -17); 24*c8dee2aaSAndroid Build Coastguard Worker _0_ok = _0_ok && (_1_x == -17); 25*c8dee2aaSAndroid Build Coastguard Worker _1_x = -8; 26*c8dee2aaSAndroid Build Coastguard Worker _0_ok = _0_ok && (_1_x == -8); 27*c8dee2aaSAndroid Build Coastguard Worker _1_x = 32; 28*c8dee2aaSAndroid Build Coastguard Worker _0_ok = _0_ok && (_1_x == 32); 29*c8dee2aaSAndroid Build Coastguard Worker _1_x = 33; 30*c8dee2aaSAndroid Build Coastguard Worker _0_ok = _0_ok && (_1_x == 33); 31*c8dee2aaSAndroid Build Coastguard Worker return select(_globalUniforms.colorRed, _globalUniforms.colorGreen, vec4<bool>(_0_ok)); 32*c8dee2aaSAndroid Build Coastguard Worker } 33*c8dee2aaSAndroid Build Coastguard Worker} 34*c8dee2aaSAndroid Build Coastguard Worker@fragment fn main() -> FSOut { 35*c8dee2aaSAndroid Build Coastguard Worker var _stageOut: FSOut; 36*c8dee2aaSAndroid Build Coastguard Worker _stageOut.sk_FragColor = _skslMain(/*fragcoord*/ vec2<f32>()); 37*c8dee2aaSAndroid Build Coastguard Worker return _stageOut; 38*c8dee2aaSAndroid Build Coastguard Worker} 39