1diagnostic(off, derivative_uniformity); 2diagnostic(off, chromium.unreachable_code); 3struct FSOut { 4 @location(0) sk_FragColor: vec4<f32>, 5}; 6struct _GlobalUniforms { 7 colorRed: vec4<f32>, 8 colorGreen: vec4<f32>, 9}; 10@binding(0) @group(0) var<uniform> _globalUniforms: _GlobalUniforms; 11fn _skslMain(coords: vec2<f32>) -> vec4<f32> { 12 { 13 var _0_ok: bool = true; 14 var _1_x: i32 = 14; 15 _0_ok = _0_ok && (_1_x == 14); 16 _1_x = 6; 17 _0_ok = _0_ok && (_1_x == 6); 18 _1_x = 5; 19 _0_ok = _0_ok && (_1_x == 5); 20 _1_x = 16; 21 _0_ok = _0_ok && (_1_x == 16); 22 _1_x = ~_1_x; 23 _0_ok = _0_ok && (_1_x == -17); 24 _0_ok = _0_ok && (_1_x == -17); 25 _1_x = -8; 26 _0_ok = _0_ok && (_1_x == -8); 27 _1_x = 32; 28 _0_ok = _0_ok && (_1_x == 32); 29 _1_x = 33; 30 _0_ok = _0_ok && (_1_x == 33); 31 return select(_globalUniforms.colorRed, _globalUniforms.colorGreen, vec4<bool>(_0_ok)); 32 } 33} 34@fragment fn main() -> FSOut { 35 var _stageOut: FSOut; 36 _stageOut.sk_FragColor = _skslMain(/*fragcoord*/ vec2<f32>()); 37 return _stageOut; 38} 39