xref: /aosp_15_r20/external/skia/tests/sksl/folding/IntFoldingES2.wgsl (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Workerdiagnostic(off, derivative_uniformity);
2*c8dee2aaSAndroid Build Coastguard Workerdiagnostic(off, chromium.unreachable_code);
3*c8dee2aaSAndroid Build Coastguard Workerstruct _GlobalUniforms {
4*c8dee2aaSAndroid Build Coastguard Worker  colorRed: vec4<f32>,
5*c8dee2aaSAndroid Build Coastguard Worker  colorGreen: vec4<f32>,
6*c8dee2aaSAndroid Build Coastguard Worker  unknownInput: f32,
7*c8dee2aaSAndroid Build Coastguard Worker};
8*c8dee2aaSAndroid Build Coastguard Worker@binding(0) @group(0) var<uniform> _globalUniforms: _GlobalUniforms;
9*c8dee2aaSAndroid Build Coastguard Workerfn _skslMain(coords: vec2<f32>) -> vec4<f32> {
10*c8dee2aaSAndroid Build Coastguard Worker  {
11*c8dee2aaSAndroid Build Coastguard Worker    let _0_unknown: i32 = i32(_globalUniforms.unknownInput);
12*c8dee2aaSAndroid Build Coastguard Worker    var _1_ok: bool = true;
13*c8dee2aaSAndroid Build Coastguard Worker    var _2_x: i32 = 34;
14*c8dee2aaSAndroid Build Coastguard Worker    _1_ok = _1_ok && (_2_x == 34);
15*c8dee2aaSAndroid Build Coastguard Worker    _2_x = 30;
16*c8dee2aaSAndroid Build Coastguard Worker    _1_ok = _1_ok && (_2_x == 30);
17*c8dee2aaSAndroid Build Coastguard Worker    _2_x = 64;
18*c8dee2aaSAndroid Build Coastguard Worker    _1_ok = _1_ok && (_2_x == 64);
19*c8dee2aaSAndroid Build Coastguard Worker    _2_x = 16;
20*c8dee2aaSAndroid Build Coastguard Worker    _1_ok = _1_ok && (_2_x == 16);
21*c8dee2aaSAndroid Build Coastguard Worker    _2_x = 1;
22*c8dee2aaSAndroid Build Coastguard Worker    _1_ok = _1_ok && (_2_x == 1);
23*c8dee2aaSAndroid Build Coastguard Worker    _2_x = -2;
24*c8dee2aaSAndroid Build Coastguard Worker    _1_ok = _1_ok && (_2_x == -2);
25*c8dee2aaSAndroid Build Coastguard Worker    _2_x = 3;
26*c8dee2aaSAndroid Build Coastguard Worker    _1_ok = _1_ok && (_2_x == 3);
27*c8dee2aaSAndroid Build Coastguard Worker    _2_x = -4;
28*c8dee2aaSAndroid Build Coastguard Worker    _1_ok = _1_ok && (_2_x == -4);
29*c8dee2aaSAndroid Build Coastguard Worker    _2_x = 5;
30*c8dee2aaSAndroid Build Coastguard Worker    _1_ok = _1_ok && (_2_x == 5);
31*c8dee2aaSAndroid Build Coastguard Worker    _2_x = -6;
32*c8dee2aaSAndroid Build Coastguard Worker    _1_ok = _1_ok && (_2_x == -6);
33*c8dee2aaSAndroid Build Coastguard Worker    _2_x = 7;
34*c8dee2aaSAndroid Build Coastguard Worker    _1_ok = _1_ok && (_2_x == 7);
35*c8dee2aaSAndroid Build Coastguard Worker    _2_x = -8;
36*c8dee2aaSAndroid Build Coastguard Worker    _1_ok = _1_ok && (_2_x == -8);
37*c8dee2aaSAndroid Build Coastguard Worker    _2_x = 9;
38*c8dee2aaSAndroid Build Coastguard Worker    _1_ok = _1_ok && (_2_x == 9);
39*c8dee2aaSAndroid Build Coastguard Worker    _2_x = -10;
40*c8dee2aaSAndroid Build Coastguard Worker    _1_ok = _1_ok && (_2_x == -10);
41*c8dee2aaSAndroid Build Coastguard Worker    _2_x = 11;
42*c8dee2aaSAndroid Build Coastguard Worker    _1_ok = _1_ok && (_2_x == 11);
43*c8dee2aaSAndroid Build Coastguard Worker    _2_x = -12;
44*c8dee2aaSAndroid Build Coastguard Worker    _1_ok = _1_ok && (_2_x == -12);
45*c8dee2aaSAndroid Build Coastguard Worker    _2_x = _0_unknown;
46*c8dee2aaSAndroid Build Coastguard Worker    _1_ok = _1_ok && (_2_x == _0_unknown);
47*c8dee2aaSAndroid Build Coastguard Worker    _2_x = _0_unknown;
48*c8dee2aaSAndroid Build Coastguard Worker    _1_ok = _1_ok && (_2_x == _0_unknown);
49*c8dee2aaSAndroid Build Coastguard Worker    _2_x = _0_unknown;
50*c8dee2aaSAndroid Build Coastguard Worker    _1_ok = _1_ok && (_2_x == _0_unknown);
51*c8dee2aaSAndroid Build Coastguard Worker    _2_x = 0;
52*c8dee2aaSAndroid Build Coastguard Worker    _1_ok = _1_ok && (_2_x == 0);
53*c8dee2aaSAndroid Build Coastguard Worker    _2_x = _0_unknown;
54*c8dee2aaSAndroid Build Coastguard Worker    _1_ok = _1_ok && (_2_x == _0_unknown);
55*c8dee2aaSAndroid Build Coastguard Worker    _2_x = _0_unknown;
56*c8dee2aaSAndroid Build Coastguard Worker    _1_ok = _1_ok && (_2_x == _0_unknown);
57*c8dee2aaSAndroid Build Coastguard Worker    _2_x = 0;
58*c8dee2aaSAndroid Build Coastguard Worker    _1_ok = _1_ok && (_2_x == 0);
59*c8dee2aaSAndroid Build Coastguard Worker    _2_x = _0_unknown;
60*c8dee2aaSAndroid Build Coastguard Worker    _1_ok = _1_ok && (_2_x == _0_unknown);
61*c8dee2aaSAndroid Build Coastguard Worker    _2_x = 0 / _0_unknown;
62*c8dee2aaSAndroid Build Coastguard Worker    _1_ok = _1_ok && (_2_x == 0);
63*c8dee2aaSAndroid Build Coastguard Worker    _2_x = _2_x + 1;
64*c8dee2aaSAndroid Build Coastguard Worker    _1_ok = _1_ok && (_2_x == 1);
65*c8dee2aaSAndroid Build Coastguard Worker    _1_ok = _1_ok && (_2_x == 1);
66*c8dee2aaSAndroid Build Coastguard Worker    _2_x = _2_x - 2;
67*c8dee2aaSAndroid Build Coastguard Worker    _1_ok = _1_ok && (_2_x == -1);
68*c8dee2aaSAndroid Build Coastguard Worker    _1_ok = _1_ok && (_2_x == -1);
69*c8dee2aaSAndroid Build Coastguard Worker    _1_ok = _1_ok && (_2_x == -1);
70*c8dee2aaSAndroid Build Coastguard Worker    _2_x = _2_x * 2;
71*c8dee2aaSAndroid Build Coastguard Worker    _1_ok = _1_ok && (_2_x == -2);
72*c8dee2aaSAndroid Build Coastguard Worker    _1_ok = _1_ok && (_2_x == -2);
73*c8dee2aaSAndroid Build Coastguard Worker    _2_x = _2_x / 2;
74*c8dee2aaSAndroid Build Coastguard Worker    _1_ok = _1_ok && (_2_x == -1);
75*c8dee2aaSAndroid Build Coastguard Worker    return select(_globalUniforms.colorRed, _globalUniforms.colorGreen, vec4<bool>(_1_ok));
76*c8dee2aaSAndroid Build Coastguard Worker  }
77*c8dee2aaSAndroid Build Coastguard Worker}
78*c8dee2aaSAndroid Build Coastguard Worker@fragment fn main(@location(0) _coords: vec2<f32>) -> @location(0) vec4<f32> {
79*c8dee2aaSAndroid Build Coastguard Worker  return _skslMain(_coords);
80*c8dee2aaSAndroid Build Coastguard Worker}
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