1*c8dee2aaSAndroid Build Coastguard Workerdiagnostic(off, derivative_uniformity); 2*c8dee2aaSAndroid Build Coastguard Workerdiagnostic(off, chromium.unreachable_code); 3*c8dee2aaSAndroid Build Coastguard Workerstruct _GlobalUniforms { 4*c8dee2aaSAndroid Build Coastguard Worker colorRed: vec4<f32>, 5*c8dee2aaSAndroid Build Coastguard Worker colorGreen: vec4<f32>, 6*c8dee2aaSAndroid Build Coastguard Worker unknownInput: f32, 7*c8dee2aaSAndroid Build Coastguard Worker}; 8*c8dee2aaSAndroid Build Coastguard Worker@binding(0) @group(0) var<uniform> _globalUniforms: _GlobalUniforms; 9*c8dee2aaSAndroid Build Coastguard Workerfn _skslMain(coords: vec2<f32>) -> vec4<f32> { 10*c8dee2aaSAndroid Build Coastguard Worker { 11*c8dee2aaSAndroid Build Coastguard Worker let _0_unknown: i32 = i32(_globalUniforms.unknownInput); 12*c8dee2aaSAndroid Build Coastguard Worker var _1_ok: bool = true; 13*c8dee2aaSAndroid Build Coastguard Worker var _2_x: i32 = 34; 14*c8dee2aaSAndroid Build Coastguard Worker _1_ok = _1_ok && (_2_x == 34); 15*c8dee2aaSAndroid Build Coastguard Worker _2_x = 30; 16*c8dee2aaSAndroid Build Coastguard Worker _1_ok = _1_ok && (_2_x == 30); 17*c8dee2aaSAndroid Build Coastguard Worker _2_x = 64; 18*c8dee2aaSAndroid Build Coastguard Worker _1_ok = _1_ok && (_2_x == 64); 19*c8dee2aaSAndroid Build Coastguard Worker _2_x = 16; 20*c8dee2aaSAndroid Build Coastguard Worker _1_ok = _1_ok && (_2_x == 16); 21*c8dee2aaSAndroid Build Coastguard Worker _2_x = 1; 22*c8dee2aaSAndroid Build Coastguard Worker _1_ok = _1_ok && (_2_x == 1); 23*c8dee2aaSAndroid Build Coastguard Worker _2_x = -2; 24*c8dee2aaSAndroid Build Coastguard Worker _1_ok = _1_ok && (_2_x == -2); 25*c8dee2aaSAndroid Build Coastguard Worker _2_x = 3; 26*c8dee2aaSAndroid Build Coastguard Worker _1_ok = _1_ok && (_2_x == 3); 27*c8dee2aaSAndroid Build Coastguard Worker _2_x = -4; 28*c8dee2aaSAndroid Build Coastguard Worker _1_ok = _1_ok && (_2_x == -4); 29*c8dee2aaSAndroid Build Coastguard Worker _2_x = 5; 30*c8dee2aaSAndroid Build Coastguard Worker _1_ok = _1_ok && (_2_x == 5); 31*c8dee2aaSAndroid Build Coastguard Worker _2_x = -6; 32*c8dee2aaSAndroid Build Coastguard Worker _1_ok = _1_ok && (_2_x == -6); 33*c8dee2aaSAndroid Build Coastguard Worker _2_x = 7; 34*c8dee2aaSAndroid Build Coastguard Worker _1_ok = _1_ok && (_2_x == 7); 35*c8dee2aaSAndroid Build Coastguard Worker _2_x = -8; 36*c8dee2aaSAndroid Build Coastguard Worker _1_ok = _1_ok && (_2_x == -8); 37*c8dee2aaSAndroid Build Coastguard Worker _2_x = 9; 38*c8dee2aaSAndroid Build Coastguard Worker _1_ok = _1_ok && (_2_x == 9); 39*c8dee2aaSAndroid Build Coastguard Worker _2_x = -10; 40*c8dee2aaSAndroid Build Coastguard Worker _1_ok = _1_ok && (_2_x == -10); 41*c8dee2aaSAndroid Build Coastguard Worker _2_x = 11; 42*c8dee2aaSAndroid Build Coastguard Worker _1_ok = _1_ok && (_2_x == 11); 43*c8dee2aaSAndroid Build Coastguard Worker _2_x = -12; 44*c8dee2aaSAndroid Build Coastguard Worker _1_ok = _1_ok && (_2_x == -12); 45*c8dee2aaSAndroid Build Coastguard Worker _2_x = _0_unknown; 46*c8dee2aaSAndroid Build Coastguard Worker _1_ok = _1_ok && (_2_x == _0_unknown); 47*c8dee2aaSAndroid Build Coastguard Worker _2_x = _0_unknown; 48*c8dee2aaSAndroid Build Coastguard Worker _1_ok = _1_ok && (_2_x == _0_unknown); 49*c8dee2aaSAndroid Build Coastguard Worker _2_x = _0_unknown; 50*c8dee2aaSAndroid Build Coastguard Worker _1_ok = _1_ok && (_2_x == _0_unknown); 51*c8dee2aaSAndroid Build Coastguard Worker _2_x = 0; 52*c8dee2aaSAndroid Build Coastguard Worker _1_ok = _1_ok && (_2_x == 0); 53*c8dee2aaSAndroid Build Coastguard Worker _2_x = _0_unknown; 54*c8dee2aaSAndroid Build Coastguard Worker _1_ok = _1_ok && (_2_x == _0_unknown); 55*c8dee2aaSAndroid Build Coastguard Worker _2_x = _0_unknown; 56*c8dee2aaSAndroid Build Coastguard Worker _1_ok = _1_ok && (_2_x == _0_unknown); 57*c8dee2aaSAndroid Build Coastguard Worker _2_x = 0; 58*c8dee2aaSAndroid Build Coastguard Worker _1_ok = _1_ok && (_2_x == 0); 59*c8dee2aaSAndroid Build Coastguard Worker _2_x = _0_unknown; 60*c8dee2aaSAndroid Build Coastguard Worker _1_ok = _1_ok && (_2_x == _0_unknown); 61*c8dee2aaSAndroid Build Coastguard Worker _2_x = 0 / _0_unknown; 62*c8dee2aaSAndroid Build Coastguard Worker _1_ok = _1_ok && (_2_x == 0); 63*c8dee2aaSAndroid Build Coastguard Worker _2_x = _2_x + 1; 64*c8dee2aaSAndroid Build Coastguard Worker _1_ok = _1_ok && (_2_x == 1); 65*c8dee2aaSAndroid Build Coastguard Worker _1_ok = _1_ok && (_2_x == 1); 66*c8dee2aaSAndroid Build Coastguard Worker _2_x = _2_x - 2; 67*c8dee2aaSAndroid Build Coastguard Worker _1_ok = _1_ok && (_2_x == -1); 68*c8dee2aaSAndroid Build Coastguard Worker _1_ok = _1_ok && (_2_x == -1); 69*c8dee2aaSAndroid Build Coastguard Worker _1_ok = _1_ok && (_2_x == -1); 70*c8dee2aaSAndroid Build Coastguard Worker _2_x = _2_x * 2; 71*c8dee2aaSAndroid Build Coastguard Worker _1_ok = _1_ok && (_2_x == -2); 72*c8dee2aaSAndroid Build Coastguard Worker _1_ok = _1_ok && (_2_x == -2); 73*c8dee2aaSAndroid Build Coastguard Worker _2_x = _2_x / 2; 74*c8dee2aaSAndroid Build Coastguard Worker _1_ok = _1_ok && (_2_x == -1); 75*c8dee2aaSAndroid Build Coastguard Worker return select(_globalUniforms.colorRed, _globalUniforms.colorGreen, vec4<bool>(_1_ok)); 76*c8dee2aaSAndroid Build Coastguard Worker } 77*c8dee2aaSAndroid Build Coastguard Worker} 78*c8dee2aaSAndroid Build Coastguard Worker@fragment fn main(@location(0) _coords: vec2<f32>) -> @location(0) vec4<f32> { 79*c8dee2aaSAndroid Build Coastguard Worker return _skslMain(_coords); 80*c8dee2aaSAndroid Build Coastguard Worker} 81