1diagnostic(off, derivative_uniformity); 2diagnostic(off, chromium.unreachable_code); 3struct _GlobalUniforms { 4 colorRed: vec4<f32>, 5 colorGreen: vec4<f32>, 6 unknownInput: f32, 7}; 8@binding(0) @group(0) var<uniform> _globalUniforms: _GlobalUniforms; 9fn _skslMain(coords: vec2<f32>) -> vec4<f32> { 10 { 11 let _0_unknown: i32 = i32(_globalUniforms.unknownInput); 12 var _1_ok: bool = true; 13 var _2_x: i32 = 34; 14 _1_ok = _1_ok && (_2_x == 34); 15 _2_x = 30; 16 _1_ok = _1_ok && (_2_x == 30); 17 _2_x = 64; 18 _1_ok = _1_ok && (_2_x == 64); 19 _2_x = 16; 20 _1_ok = _1_ok && (_2_x == 16); 21 _2_x = 1; 22 _1_ok = _1_ok && (_2_x == 1); 23 _2_x = -2; 24 _1_ok = _1_ok && (_2_x == -2); 25 _2_x = 3; 26 _1_ok = _1_ok && (_2_x == 3); 27 _2_x = -4; 28 _1_ok = _1_ok && (_2_x == -4); 29 _2_x = 5; 30 _1_ok = _1_ok && (_2_x == 5); 31 _2_x = -6; 32 _1_ok = _1_ok && (_2_x == -6); 33 _2_x = 7; 34 _1_ok = _1_ok && (_2_x == 7); 35 _2_x = -8; 36 _1_ok = _1_ok && (_2_x == -8); 37 _2_x = 9; 38 _1_ok = _1_ok && (_2_x == 9); 39 _2_x = -10; 40 _1_ok = _1_ok && (_2_x == -10); 41 _2_x = 11; 42 _1_ok = _1_ok && (_2_x == 11); 43 _2_x = -12; 44 _1_ok = _1_ok && (_2_x == -12); 45 _2_x = _0_unknown; 46 _1_ok = _1_ok && (_2_x == _0_unknown); 47 _2_x = _0_unknown; 48 _1_ok = _1_ok && (_2_x == _0_unknown); 49 _2_x = _0_unknown; 50 _1_ok = _1_ok && (_2_x == _0_unknown); 51 _2_x = 0; 52 _1_ok = _1_ok && (_2_x == 0); 53 _2_x = _0_unknown; 54 _1_ok = _1_ok && (_2_x == _0_unknown); 55 _2_x = _0_unknown; 56 _1_ok = _1_ok && (_2_x == _0_unknown); 57 _2_x = 0; 58 _1_ok = _1_ok && (_2_x == 0); 59 _2_x = _0_unknown; 60 _1_ok = _1_ok && (_2_x == _0_unknown); 61 _2_x = 0 / _0_unknown; 62 _1_ok = _1_ok && (_2_x == 0); 63 _2_x = _2_x + 1; 64 _1_ok = _1_ok && (_2_x == 1); 65 _1_ok = _1_ok && (_2_x == 1); 66 _2_x = _2_x - 2; 67 _1_ok = _1_ok && (_2_x == -1); 68 _1_ok = _1_ok && (_2_x == -1); 69 _1_ok = _1_ok && (_2_x == -1); 70 _2_x = _2_x * 2; 71 _1_ok = _1_ok && (_2_x == -2); 72 _1_ok = _1_ok && (_2_x == -2); 73 _2_x = _2_x / 2; 74 _1_ok = _1_ok && (_2_x == -1); 75 return select(_globalUniforms.colorRed, _globalUniforms.colorGreen, vec4<bool>(_1_ok)); 76 } 77} 78@fragment fn main(@location(0) _coords: vec2<f32>) -> @location(0) vec4<f32> { 79 return _skslMain(_coords); 80} 81