1 2uniform vec4 colorRed; 3uniform vec4 colorGreen; 4uniform float unknownInput; 5vec4 main() { 6 int _0_unknown = int(unknownInput); 7 bool _1_ok = true; 8 int _2_x = 34; 9 _1_ok = _1_ok && _2_x == 34; 10 _2_x = 30; 11 _1_ok = _1_ok && _2_x == 30; 12 _2_x = 64; 13 _1_ok = _1_ok && _2_x == 64; 14 _2_x = 16; 15 _1_ok = _1_ok && _2_x == 16; 16 _2_x = 1; 17 _1_ok = _1_ok && _2_x == 1; 18 _2_x = -2; 19 _1_ok = _1_ok && _2_x == -2; 20 _2_x = 3; 21 _1_ok = _1_ok && _2_x == 3; 22 _2_x = -4; 23 _1_ok = _1_ok && _2_x == -4; 24 _2_x = 5; 25 _1_ok = _1_ok && _2_x == 5; 26 _2_x = -6; 27 _1_ok = _1_ok && _2_x == -6; 28 _2_x = 7; 29 _1_ok = _1_ok && _2_x == 7; 30 _2_x = -8; 31 _1_ok = _1_ok && _2_x == -8; 32 _2_x = 9; 33 _1_ok = _1_ok && _2_x == 9; 34 _2_x = -10; 35 _1_ok = _1_ok && _2_x == -10; 36 _2_x = 11; 37 _1_ok = _1_ok && _2_x == 11; 38 _2_x = -12; 39 _1_ok = _1_ok && _2_x == -12; 40 _2_x = _0_unknown; 41 _1_ok = _1_ok && _2_x == _0_unknown; 42 _2_x = _0_unknown; 43 _1_ok = _1_ok && _2_x == _0_unknown; 44 _2_x = _0_unknown; 45 _1_ok = _1_ok && _2_x == _0_unknown; 46 _2_x = 0; 47 _1_ok = _1_ok && _2_x == 0; 48 _2_x = _0_unknown; 49 _1_ok = _1_ok && _2_x == _0_unknown; 50 _2_x = _0_unknown; 51 _1_ok = _1_ok && _2_x == _0_unknown; 52 _2_x = 0; 53 _1_ok = _1_ok && _2_x == 0; 54 _2_x = _0_unknown; 55 _1_ok = _1_ok && _2_x == _0_unknown; 56 _2_x = 0 / _0_unknown; 57 _1_ok = _1_ok && _2_x == 0; 58 _2_x += 1; 59 _1_ok = _1_ok && _2_x == 1; 60 _1_ok = _1_ok && _2_x == 1; 61 _2_x -= 2; 62 _1_ok = _1_ok && _2_x == -1; 63 _1_ok = _1_ok && _2_x == -1; 64 _1_ok = _1_ok && _2_x == -1; 65 _2_x *= 2; 66 _1_ok = _1_ok && _2_x == -2; 67 _1_ok = _1_ok && _2_x == -2; 68 _2_x /= 2; 69 _1_ok = _1_ok && _2_x == -1; 70 return _1_ok ? colorGreen : colorRed; 71} 72